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Volasaurus

Protoslayer 3.1: Judecca (GZDoom exclusive)

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I'm surprised this doesn't have comments yet as it looks awesome. I was just getting ready to play it now but the download is corrupt. I tried redownloading a few times but when extracting with 7z, it says "Headers Error : PSMain.pk3"

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On 1/19/2023 at 12:18 AM, Shulbocka said:

I'm surprised this doesn't have comments yet as it looks awesome. I was just getting ready to play it now but the download is corrupt. I tried redownloading a few times but when extracting with 7z, it says "Headers Error : PSMain.pk3"

Weird, seems to work with winzip and winrar, though?

If these aren't available, I can upload the pk3 by itself >snipped<

Note: this pk3 is out of date now and the main release is now working. Snipping this before someone gets a broken old version.

Edited by Volasaurus : Out of date.

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Episode 1 was a lot of fun, there was so much love and care put into it. Glad to see you've kept at it Vol, the screenshots are looking wonderful as ever! I'll be diving into episode 2 at some point.

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This is an awesome work.

Only the introduction already anticipates something spectacular... and so it has been.
Thanks for share this project with us !

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This indeed looks breathtaking just judging by screenies alone! I'd definitely like to play it once I have time. Already downloaded it, it's on my To-Play list for sure :)

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Played Judecca through on Proto-Ultra Violence (Continuous) and I honestly had very little negative things to say about it and those "negative" things were mostly due to me not knowing how some things worked or forgetting as it had been a while since I last played Episode 1 and Doom II in general.
Balance seems to be very good, even from a Pistol Start view point which I can appreciate, very little times I was low on ammo and never completely starved.
Visuals are absolutely amazing, lighting gives off Doom 64 vibes which I quite enjoy, not too dark that you can't see + there is always the flashlights anyway :P
Fights within the maps were very fun, Goratorium (May need correction on spelling this map?) being the one that claimed my favorite spot, even the boss fights were a load of fun for me.
All this said, I need to play it through again as I did not find the secret maps so this post may get updated in the future, but for now I can honestly say that for me this was a 10/10. And I look forward to anymore future updates this mod may get.
Cheers.

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Update 03/17/2023:

Fixed an issue where Chapter 3 would play Chapter 12's theme and Chapter 04 would play Chapter 13's theme.

Original Zip link has been updated and should be fixed.

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Update 04/27/2023:

- Cleaned SetMusicParams function of the episode parameter since it's unused
- Fixed every map's SCRIPTS lump so it uses new format of SetMusicParams function
- Cleaned ACS of some unused variables
- Cleaned ANIMDEFS of long animation definitions

In addition, every track featured in the APOTHEOSIS episode has been remastered by Serosis and should now loop better <3

Original Zip Link has been updated.

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Update 10/19/2023:

-Torch collision removed.
+Spectres properly take flashlight damage again.
+Bleed effect added to the Veteran Carbine's bayonet alt fire.
+Blood orbs now grant 5 Demonic Energy for your Unmaker. This makes the Unmaker self-sustaining in particularly dense slaughter fights with fodder enemies, as the unmaker forces enemies to drop blood orbs upon death.
+Slight touchups on some maps (texture alignments/ edge case bugs)

Known issues:
+The Cyberdemon triggers in SinCraft's Warcraft arena will sometimes fail to execute in GZDoom versions older than 4.9.
+Low end hardware might have issues with high decal amounts, it's suggested that you lower your decal cap to ~300 for best results if this occurs for you.
+(Fix incoming) When running Protoslayer on Vanilla Maps, music will not play. This is due to our soundtrack-swapping code for Apotheosis and Judecca and will be addressed in a future version.

 

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2 minutes ago, Firedust said:

How many episodes are planned in total, if you don't mind me asking?



I can only confirm 2 for now, but I'm toying with the idea of making a third episode from a community project. I've had less time to map since I started my streaming career, and the Zandro compatible Protoslayer Deathmatch project (tentatively titled "ProtoMurder) is taking up a lot of my free time right now. I'd really like to do a 3rd episode that focuses more on urban environments, revisiting city locations from Doom 2 for example would be really neat.

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4 hours ago, Volasaurus said:



I can only confirm 2 for now, but I'm toying with the idea of making a third episode from a community project. I've had less time to map since I started my streaming career, and the Zandro compatible Protoslayer Deathmatch project (tentatively titled "ProtoMurder) is taking up a lot of my free time right now. I'd really like to do a 3rd episode that focuses more on urban environments, revisiting city locations from Doom 2 for example would be really neat.

A community episode 3 sounds cool! Considering how high profile this project is, I am sure you'll find capable hands in no time.

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Update 12/26/2023:

ModDB release updated to include a fix to both the closing credits and an intermittent bug in Goratorium that would cause the game to call a script that doesn't exist.

I appreciate everyone's patience, Judecca should be completable again! <3

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Thanks for the answer (and sorry for using the wrong thread, i didn't notice), i was trying it with pistol starts to make it harder (i'm used to much harder .wads), but level5 was super unbalanced for it (beatable, but very tedious), so i will switch.

and by nerf, i mean attack patterns, like with the infrit using a much easier attack pattern, rather than the one from scythe2.

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Yeah, the first episode is meant to ease the players into the new ruleset and tools before Judecca, where I introduce a few new enemies and much more difficult maps.

Speaking of which

Update 12/30/2023: (ModDB Update)
 

Fixed Cacoliches in Chapter 3 referencing a null asset.

 

Added alt-fire function for the BFG9500. Have fun! <3

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