Title: |
Clear Spectres & Proper Blood |
Filename: |
graphics/clrspec.zip |
Size: |
2.18 KB |
Date: |
12/29/10 |
Author: |
Mr. Chris |
Description: |
Quick and dirty modification for the spectres so they show up almost invisible (92% transparent) and two seperate files pertaining to the Baron and Caco based monsters so they bleed the same blood color that comes out of them when they die. One is for the normal ZDoom ports, one is for Skulltag as the port has one new Baron and two Caco variations.
The files as they are:
ClrSpec.wad - The spectre modification PropBlod.wad - For ZDoom ports PropBdST.wad - For Skulltag only
Tested with ZDoom 2.5.0 and Skulltag 0.98d and haven't noticed anything out of the ordinary. |
Credits: |
XWE, ZDoom/Skulltag and Id Software |
Base: |
New from scratch |
Build time: |
Several minutes for each file |
Editor(s) used: |
XWE |
Bugs: |
|
Rating: |
(4 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| You mean GZDoom Spectres? Fuzz effect will be in GL mode soon AFAIK. | x | |
Anonymous
| To be honest, ZDoom spectres are too solid. Sometimes you can't even separate them from ordinary demons. But 92% is a little too much. | x | |
Anonymous
| Really, who hasn't done this already? At least you got the colors right, something t667 has continously failed to do. -1 star for unnecessarily nigh-invisible spectre when all zdoom-based ports allow for either the classic fuzzy spectre rendering or the transparent rendering therefore making this unneeded. | x |
View clrspec.txt
|