| Title: | 
Cool Skys for DOOM! |  
| Filename: | 
graphics/coolskys.zip |  
| Size: | 
20.79 KB |  
| Date: | 
08/04/94 |  
| Author: | 
Nathan Mielcarek |  
| Description: | 
I replaced all of the sky textures for all three episodes
with some different color phasing I did using MVP Paint.
  
  It's not much, but one night I was fooling around with the
painting program right after I finished playing DOOM so I
wanted to replace some of the walls and ceilings in DOOM with
something I drew. |  
| Credits: | 
 |  
| Base: | 
 |  
| Build time: | 
 |  
| Editor(s) used: | 
 |  
| Bugs: | 
 |  
| Rating: | 
        (5 votes)
 |  
 
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| 
Download mirrors:
/idgames protocol:
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Reviews:
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 Anonymous
       | I heard on the forums that there's an in-game random sky creator that does just this, but it also can create mountains therefore making it better than this. | x |  |
 Anonymous
       | This is probably what the skies would have looked like in doom alphas if id software tested making a sky effect earlier. | x |  |
 Anonymous
       | Just gradients from light to dark in green, orange, and red.  No mountains, stars, clouds, or anything like that.  Not really bad but plain. | x |  
  
View coolskys.txt
 |