Title: |
The Exterminator (Light version) |
Filename: |
combos/extermin.zip |
Size: |
861.52 KB |
Date: |
01/18/07 |
Author: |
Cliff AKA Lizardcommando |
Description: |
It's a cartoony weapons mod for the latest version of ZDoom (2.1.7 as of this writing). This is supposed to be the remake of my EDGE weapons mod, Immoral Conduct: Lizard Edition (ICD-Lizard). There aren't as many weapons as ICD-Lizard but I'm sure people won't mind. There are two new enemies, but they are human enemies, not the Lizards. There will be a full version with brand new enemies that are Lizards. Unfortunately, that might not be ready for a while. Look at the textfile EXTERMINATOR-DETAILS.TXT for more info on the new things found in this mod. |
Credits: |
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Base: |
New graphics are from scratch. The new Zombiemen were based off of the Doom Marines skinpack and the "human" Zombieman skin. |
Build time: |
Since March of 2006, on and off |
Editor(s) used: |
Wintex, XWE, Notepad, MSPAINT, Sound recorder, GoldWave, IrfanView |
Bugs: |
There are four "minor" bugs that I am fully aware of. They aren't exactly serious, game-play crippling bugs, they're more like minor annoyances. They aren't too noticable in-game AFAIK.
*When you run out of ammo for any gun, you automatically switch to the PlasmaGun even though it's been replaced. It's a ZDoom bug when you use IDFA/IDKFA from what I've been told.
*The molotov cocktail doesn't spawn the fire correctly. I want it to act more like the molotov cocktails from ICD-Lizard. Unfortunately, I don't have alot of advanced skills in DECORATE coding, so it's going to act more like an impact grenade (explodes on impact, obviously).
*Weapons and items that are spawned from the random spawnpoints do not respawn at all in multiplayer games, even when Spawn Items is on. Also, these weapons that are spawned from the random spawnpoints do not stay even when Weapon Stay is on. I don't know how to fix this problem. I am assuming that this is a ZDoom Engine bug.
*The Berserksphere (Berserk Pack) doesn't affect any of the melee attacks. Sometimes, if you pick it up, you'll actually switch to the "Doom Fist", even though it has been replaced with the Combat Knife. I don't have a lot of DECORATE coding experience, so I don't know how to change it.
*There may be some more minor DECORATE related bugs. I can probably fix them on my own, but I'll probably need some help with it anyways. |
Rating: |
(10 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| i forgot which but one weapon can't reload. | x | |
Anonymous
| Isn't there a newer version somewhere in this place? Anyways, cool sounds, decent animations, silly cartoon graphics, and the coding's a bit buggy. You should have changed the enemies like what you did in your EDGE mod. The enemies you have don't match with your cartoon guns and the main hero. 3/5 | x | |
Anonymous
| It's a lot better than your old EDGE mod. Some guns look dumb like the assault shotgun, but the rest were cool. | x | |
Anonymous
| Despite the bugs you listed, this thing's fun to play. It's something different and out of the ordinary. Even though these were made in MSPaint (and some of the guns were kinda funny looking), the animations are pretty good. I'd rather play this thing than alandoguns.wad or any of daniel's weapon mods. | x |
View extermin.txt
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