| Title: | 
fen boi's 3d examples |  
| Filename: | 
prefabs/fenexam.zip |  
| Size: | 
23.36 KB |  
| Date: | 
12/21/02 |  
| Author: | 
Lee Szymanski |  
| Description: | 
fenexam shows a simple walk under/view over passageway and a 2 level are similar a car-park (again walk under/view over) using the same technique. Doom.exe compatible, doesn't work in opengl/D3D ports.
   M_exam is the same passageway using Boom, you can shoot over this version (the other version blocks shots). Works in openGl/D3D ports.
   Z_exam works in all versions of zdoom from beta 33 onwards and provides the best implementation (the same technique gives HOM in Boom ect) |  
| Credits: | 
Thanks to Mordeth for the Boom example. Map08 of Vex-Doom by Toke inspired the 'view over' passage.
   id for DOOM. |  
| Base: | 
New from scratch |  
| Build time: | 
~2 hours |  
| Editor(s) used: | 
DeepSea 11.66 |  
| Bugs: | 
A minor HOM in the start area, occurs if you view both ceilings together. Easily fixed but left in as an example of what to avoid. |  
| Rating: | 
        (3 votes)
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View fenexam.txt
 |