Title: |
Gibbage |
Filename: |
combos/gibbage.zip |
Size: |
3 KB |
Date: |
04/10/10 |
Author: |
Melon |
Description: |
Gibbage requires ZDoom version 2.4.1 or higher, which is the latest version of ZDoom and GZDoom at the time of creation, although Skulltag does not yet support this wad. If you're reading this in THE FUTURE, you will need to check for Skulltag support. |
Credits: |
- |
Base: |
New from scratch |
Build time: |
1 day |
Editor(s) used: |
SLADE3 |
Bugs: |
None |
Rating: |
(13 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This makes it about as funny as when wills can't think up any actual ideas so he has a regular monster shoot rockets. It's annoying as piss and it's uncyclopedia bad. Constantly dying wasn't funny in Turbocharged arcade, it wasn't funny in terry's wads, and it isn't funny here. | x | |
Anonymous
| It's fun to mess around with but nothing that I would really consider playing. Arachnotrons are very strong for monster infighting if they are distanced from their opponent.
You almost expect something new when you go against a Cyberdemon, lol!
3/5 | x | |
Anonymous
| Hmm...it's fun, but... hard as f***ing hell... When I see a imp, then he shoot a rocket... oh shi- *splat* Well , it's fun for me, if you think it's hard, try god mode and fun! :P 3.5/5 -playerlin | x | |
Anonymous
| EPIC 55555/5 But in all seriousness, yeah, I liked it. | x | |
Anonymous
| This is dumb. :/ | x | |
Anonymous
| only RPG huh? It's difficult.. | x | |
Anonymous
| Pretty fun for slaughter maps. | x |
View gibbage.txt
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