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Showing results for tags 'How long can a long tag be if a long tag longs for longer length? So looong so very loooooong so veeery veeeeeery loooooooooooong.'.
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Hello, SkeletronMK here. I've revisted my Terminator Monster Conversion mod to make it proper! i've overhauled the mod from scratch- graphics and code. this version of the mod changes a bit of the mosnters, the melee termiantors are now crawlers and some of the mosntsters explode into crawlers (like in the first movie). Works well with mods such as Judgemnt DOOM and Terminator: Future war on moddb. The mosnters use a 3d render of a terminator that i'ved posed in belnder then rednred and made sprites with. im updating this post and bumping it(Not to necro post) and update it. The mod also converts the music from midis form the Termiantor games by the bathesda titles such as Terminator: Future Shock, Skyent, and Rampage! Fully replaces ALL the monsters. the download link is here: enjoy and have fun!
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A quick exploding lips skin for ZDoom, Zandronum and GZDoom: The sprites and sounds credits are from Galaxy Games The sprites were taken from Mayhem Mansion by Logic Obscure Productions Edited by me Here's the skin :) P.D: This is My first time posting here.
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BLOODCO is a mod that takes place in a world where doomguy wasnt present and the demons won (sorta like wolfenstein) and he escapes the facility to make things right (removed) Enjoy ;) Dear People. i have removed the mod because of the fact that it is just the wad to doom wad instead of being a pwad. I might make a pwad version so i cant violate anything piracy related due to the fact that piracy is illegal in many countries. thank you for understanding and see you later. mabye in October...
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So today I woke up and decided to do some doom modding for the first time, I decided to make a .wad called Hellish Base, it's very primitive and easy to finish. It's themed around a hell base (or castle) inside of a canyon. You're not really meant to enjoy it I just wanna share my first attempt :) (Also type map map02 in console since I accidently made it map 02 and not 01 =) ) Baby's First Wad.zip
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Gameplay Mod Stickguy in doom redux! A gameplay mod where you play as a stickman!
Redead-ITA posted a topic in Mods & Resources
Screenshots: Have you ever wanted to play a Stickman? No? too bad you now can! Features: Test Map Proper Arsenal Unique gimmick New hud A quick melee and taunt! And more to come!(tm)(c)(r) Stickguy gimmick is that when he damages enemies he gets some wildpoints, he fills a mter on the bottom right corner, once full, it can be used by pressing taunt, it will give you an health boost and makes your weapons act, as the name suggest, wilder and faster to switch. Tested with gzdoom 4.10 might not work on earlier versions Make sure to bind AltFire and Reload before playing! Download!(Mega) (Drive Mirror) Mapset recommended (along to the ones from the screenshot): VelaPax, Scythe 2, Alfonzone, Scientist 2, DBP35 and 45 Credit List: Zdoom Forums post for more info and stuff! -
NOTE: THIS MOD ONLY WORKS WITH THE LATEST ZANDRONUM 3.2 (221030-0316 or higher) TEST BUILD. Had enough SSG dueling for the past 30 years? Want to throw weapon balance completely out the window? You want a bunch of goofy unrelated references and memes thrown in? Welcome to the Weapon Asylum, a chaotic weapon randomizer mod for Zandronum! Intended for deathmatch, all players will spawn with 2 (sometimes 3) completely random weapons that you will use against your enemies. Use them however you can. You get completely new weapons every time you respawn. Slot 1 is for melee/close range weapons. Slot 2 is... something! Slot 3 is primarily meant for one-time use or novelty weapons. You can play this with nearly ANY(full support not guaranteed) map set. Whether it be with the original Doom IWADS, some cool legendary deathmatch pack from the 90's, or even our very own map set(not yet released) created solely for this mod, the ride will never end.. Can you survive the asylum? Over 30+ weapons Mutators that can change up gameplay between matches Stupid references from all sorts of stuff Over 170+ death sounds Compatible with nearly any map set Support for both competitive and cooperative gamemodes Brand new Infection gamemode Options to customize parts of the experience Bot support* Custom skin** and announcer support * We didn't change their behavior or anything like that, but we made some backend work happen so that they should be slightly better to play with. They are still very very stupid. ** Please see the 2nd question in the FAQ below. That's right, we're not done yet! Unfortunately because of how slow I am when it comes to making stuff, all the stuff we wanted to make isn't all there yet. We plan on releasing a full on original map pack for this mod. Not only that, we do plan on adding more weapons and as much stupid shit we possibly can. Take a look at what we got cooking already below: Requires Zandronum 3.2 (221030-0316) and only runs on the Doom IWADs. Patches: wa_patch_v1.0_skulltag_content-3.2-beta1.pk3 Make sure you load patches after loading the main mod. Old Versions: FAQ: Join our Discord, chat about Weapon Asylum all you like there: https://discord.gg/xZd5MxK