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About TheDuckXD
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Wad Reviewer
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30 SCREAMS TO MAP (Full megawad of 30 second maps by 32 mappers for anniversary) now on idgames
TheDuckXD replied to Clippy's topic in WAD Releases & Development
What a project, can't believe this was my first time mapping for a community project but I guess I had to start somewhere. This was so much fun though! -
I did enjoy playing this but have a few problems, minor, but problems nonetheless. There are some misaligned textures, the DOORTRAK textures on the sides of the doors aren't lower unpegged and the muzzle flash of the shotgun appears over the barrel. Besides all that, the map itself is really faithful to the alpha's, never seen someone use the exploding pinky sprites before.
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FLUORIDE - new single map using FOXTEX texture pack
TheDuckXD replied to Jacek Nowak (jacnowak)'s topic in WAD Releases & Development
Map is absolutely beautiful visually and was fun playing through but I had two problems, the Pinky ambush on the train tracks was really unexpected when first reaching it, so I had no idea what to do and died but I saved so that wasn't a huge problem. The second one was that the door leading to the exit closed stopping me from killing the rest of the maps enemies, not letting me get 100% kills. -
Map was fine, but it seems the map is only really easy if you find the secrets. Even then, there was nothing giving away the fact that after the first door if you go right there is a shotgun which would of helped give me more ammo to work with, but well, I went left first and only went to the right later on. Detail is a bit low, but besides that, I'll give it a 7/10.
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WIP - My first ever map, could greatly use feedback
TheDuckXD replied to aloysiusfreeman's topic in WAD Releases & Development
It was, interesting. Not too bad visually for a first map. But the BFG being counted as a secret and a Romero Head being a secret is... Odd. -
Great map! Didn't really have any problems.
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Decomissioned Foundry [complevel 2]
TheDuckXD replied to JonExMachina's topic in WAD Releases & Development
Map was visually pleasing, but playing it was not very fun honestly. Maybe it's on me, but I was low on health and ammo often until I got the Rocket Launcher and Plasma Rifle, but even with a decent amount of ammo I still was at low health often. -
Oblivious to Evil, A limit-removing E4M1 replacement (-complevel 3) (now on idgames)
TheDuckXD replied to Pseudonaut's topic in WAD Releases & Development
Very good version of E4M1. Cyberdemon was a bit of a scare but is easy to run past. -
TOXIC TROUBLE - Single level for Doom 2
TheDuckXD replied to HQDefault's topic in WAD Releases & Development
That was super good! The ROTT music and double pistols were an awesome mix! -
[Boom, FINAL] Violetshift - 13 purple/green levels of challenge and puzzlery
TheDuckXD replied to KeaganDunn's topic in WAD Releases & Development
This one is an absolute blast! I have not played through it in it's entirety yet but I definitely will. -
Through The Fireballs And Flames V2.1 (Boom format.)
TheDuckXD replied to TheDuckXD's topic in WAD Releases & Development
In V1 I really didn't give a good opportunity to use rockets at all. Thanks for the feedback! -
Through The Fireballs And Flames V2.1 (Boom format.)
TheDuckXD replied to TheDuckXD's topic in WAD Releases & Development
The Imp room is the first room I'm redesigning. Thinking of changing the exit room as well. Thanks for the video! -
Through The Fireballs And Flames V2.1 (Boom format.)
TheDuckXD replied to TheDuckXD's topic in WAD Releases & Development
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Through The Fireballs And Flames V2.1 (Boom format.)
TheDuckXD replied to TheDuckXD's topic in WAD Releases & Development
I will take screenshots now. Almost forgot. -
Through The Fireballs And Flames V2.1 (Boom format.)
TheDuckXD posted a topic in WAD Releases & Development
Well, after a year. It's done. I'm finally satisfied enough with the wad to release it. I scrapped the entire map 2 times and started from scratch simply because I didn't like the how the map looked before, but I'm proud to say I like the wad in it's current state. Format: Boom. Tested In: DSDA-Doom and GZDoom. Difficulty Settings: Now implemented in V2. Credits: @Kuro_mahoh for the sky texture, and the Midi is Eternal Damnation by Knightrider of Doom. I hope you have as much fun playing this wad as I did creating it. Had an issue where something was elevated slightly when it wasn't supposed to be. Texture was scrolling that wasn't supposed to. Since I finished and released this map very late at night, I made mistakes. The biggest mistakes being the Imp room, it's ugly and has horrible gameplay, and the exit room is just low detail. An update will be coming. The map has been updated. That annoying Imp room was completely replaced, the exit is more pleasing to the eye, and a bit more. The bottom of two doors had the wrong texture. (The download is now updated.) TTFBAF V2.1.zip