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[TWO SLOT OPEN] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
Worriedidiot replied to fai1025's topic in WAD Releases & Development
I'm quite rusty to community projects but I guess you can sign me up. I could try to cook something up for MAP24 :) -
I'm fine with that. I made that map when I was still a beginner so it's not something I'm proud of. Anyways, knowing my schedule I definitely won't be making another map so it'd be best to free that spot up.
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I don't wanna admit this but I haven't even really properly started a new map... so uhhh I guess you could keep the old one I made :p
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NaNoWADMo 2023 - The month-long mapping challenge!
Worriedidiot replied to scwiba's topic in WAD Releases & Development
I could try actually making something playable this year so sign me up :P -
Well uhh I'd be down to whip up something new if it needs to be done. Also I kinda just forgot I even made something for this 'cause I submitted my map 2 years ago :P
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MEGASPIRAL RC2 - A Goofy 11 Map Set I Made
Worriedidiot replied to Worriedidiot's topic in WAD Releases & Development
Yeah the framerate issues on GZDoom are related to a core mechanic of the map where you're constantly given ammo to make it seem like you have "infinite ammo". To be completely honest I don't know how I'd fix it. I already removed a big chunk of the ammo you're given and it seems like that hasn't changed anything. I might just edit my DW post to give a warning about this :/ -
MEGASPIRAL RC2 - A Goofy 11 Map Set I Made
Worriedidiot replied to Worriedidiot's topic in WAD Releases & Development
You're the first person I've seen that actually found that non-secret secret lol. The computer map's there just to reveal a neat lil' sector art thing-y I drew out of bounds. -
MEGASPIRAL RC2 - A Goofy 11 Map Set I Made
Worriedidiot replied to Worriedidiot's topic in WAD Releases & Development
@thelamp I can't thank you enough for all these vids man. I'm glad you had fun. Always motivating to see other people enjoying the dumb stuff you make y'know :) -
I will play your WAD and make a video with commentary [ON HIATUS]
Worriedidiot replied to thelamp's topic in WAD Discussion
@thelamp Thanks for the vids as usual! Just wanted to mention that MAP08 and MAP10 aren't made by me but guest mapper @azerty instead. Probably should've said that before huh :p -
I will play your WAD and make a video with commentary [ON HIATUS]
Worriedidiot replied to thelamp's topic in WAD Discussion
@thelamp Thank you for the 2 vids! It seems like you're enjoying both the maps and their titles which is awesome. Btw you're doing god's work with all this playtesting stuff man :) -
I will play your WAD and make a video with commentary [ON HIATUS]
Worriedidiot replied to thelamp's topic in WAD Discussion
I finished this thing recently. Would be really really cool if you gave at least a couple of the maps a go :) Thanks in advance! P.S. MAP11 is kinda broken currently -
MEGASPIRAL RC2 - A Goofy 11 Map Set I Made
Worriedidiot replied to Worriedidiot's topic in WAD Releases & Development
Yikes how did I miss that o_o I might just need to rework the map entirely then. That level really was one big fumble on my part huh Fair enough. I just wanted the maps to feel more diverse tbh. I'm glad you still enjoyed the first couple of maps though :) -
MEGASPIRAL RC2 - A Goofy 11 Map Set I Made
Worriedidiot replied to Worriedidiot's topic in WAD Releases & Development
Oh yikes. The cell and backpack thing is intentional. It's basically a room out of bounds that feeds a player voodoo doll a seemingly infinite amount of cells. The issue probably comes from how many cell packs I placed there. I'll tinker with it ASAP. Thanks for the tip :) -
MEGASPIRAL RC2 - A Goofy 11 Map Set I Made
Worriedidiot posted a topic in WAD Releases & Development
I bring forth MEGASPIRAL. A very "epic" limit-removing Doom 2 mapset containing 11 small and quirky maps. I used Jimmytex but added a couple of textures made by yours truly on top. I've been working on this monstrosity for WAAAY too long and I'm glad I can finally get this out in a semi-playable form. Massive thanks to the legend @azerty for being a guest mapper and making the entirety of MAP08 and MAP10 and thanks to @LadyMistDragon and @Ludi for giving some of the maps a spin to see if they function and all the other stuff that playtesters do. AGAIN, I HAVE TO EMPHASIZE THE FACT I DID NOT MAKE MAP08 AND MAP10. GENERAL INFO Map slots: MAP01 - MAP011 (and MAP12 but that's just a monsterless credits map of sorts) Format: Doom 2 (limit-removing, cl2) Texture pack: Jimmytex Known issues: Check the paragraph below :( Coop starts: none Quality control: none Monsters: yes. !!!VERY IMPORTANT!!! MAP11 IS SUPER ULTRA MEGA BROKEN. GZDOOM (AND PROBABLY OTHER ZDOOM BASED PORTS) GET A REALLY BAD FRAMERATE. ALSO CHANGE YOUR COMPLEVEL TO BOOM-COMPATIBLE (9) 'CAUSE OTHERWISE YOU'LL EXPERIENCE THE "ALL-GHOSTS" BUG. THAT'S ALL. Screeny weenies Used midis: -->>DOWNLOAD<<-- I haven't posted a solo project in almost 2 years so let me know if I messed something up :) -
Cat 1 Dead on MAP01 Kills: 62/117 dwironman_malevolence_worriedidiot.zip