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saturian1

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About saturian1

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  1. saturian1

    E1M0 map name with .bex

    Sorry, I meant E1M0 (map zero, not ten). Curiously, you can actually change MAP33's name in DSDA-Doom with a simple HUSTR_33 = ... but it won't go further to MAP34 and 35 :(
  2. saturian1

    E1M0 map name with .bex

    How do I set a level name for a map slot E1M0? The following doesn't work: [STRINGS] HUSTR_E1M0 = mapname
  3. saturian1

    REKKR: Sunken Land not working with Woof/Prboom+

    You're right! I searched 'wad' in Windows and it didn't find the IWAD file. Now it works fine. Only one thing remains - is the sixth difficulty level called 'Unholy Matrimony' possible in dsda-doom?
  4. saturian1

    REKKR: Sunken Land not working with Woof/Prboom+

    Nope, I get IWAD tag not found error. Both with WAD and IWAD extension. Woof v12.0.2
  5. saturian1

    REKKR: Sunken Land not working with Woof/Prboom+

    It already was a .wad. I just tried also with Crispy Doom v6.0 and with prboom+ v2.6.66 but same thing, it always crashes. Is it possible there is a different version of the game on GOG and only Steam's one works? The GOG one contains VREKKR.wad REKKRSL.deh files. Their MD5SUMs are: 993b277dc5127957c63a244e686430bd 662a793fa5772511a5c6d45d6063c13a in my case.
  6. saturian1

    REKKR: Sunken Land not working with Woof/Prboom+

    Sorry for necro, but I have just the question about this. I'm trying to run REKKR sunken land (bought from GOG) but it crashes Dsda-doom no matter how I load it. - as iwad, without .deh - as iwad, with .deh - with doom.wad as IWAD, without .deh - with doom.wad as IWAD, with .deh - with doom2.wad as IWAD, without .deh - with doom2.wad as IWAD, with .deh How did you guys manage to run it in prboom+? The original REKKR that has 3 episodes + one bonus, works perfectly. But I can't run the Sunken Land verison no matter what. It load main menu, but as soon as I start a game, it crashes. When I try to load rekkrsl itself as IWAD, I get `W_GetNumForName: STCFN065 not found`
  7. saturian1

    Blasphemer discussion

    What is the purpose of blsmptxt.wad? Should I load it alongside blasphem.wad? It doesn't seem to make a difference.
  8. saturian1

    Blasphemer 0.1.7 released

    What is the purpose of blsmptxt.wad? Should I load it alongside blasphem.wad? It doesn't seem to make a difference.
  9. saturian1

    Looking for a EP5 vanilla Doom console levels WAD

    Thank you ,that looks good!
  10. I remember downloading it from moddb named "viadomus.wad" that uses Episode 5. These were console-exclusive levels ported as a vanilla .wad for use in any source port. I can't seem to find it now anywhere. Can someone help?
  11. saturian1

    GZDoom incompatibility?

    I remember playing Hell 2 Pay, there were 2 maps with intentional ghost monster bug, there was an army of imps walking through walls I think, and there was also a revenant. This wouldn't also work?
  12. saturian1

    GZDoom incompatibility?

    GZDoom is said to be far from vanilla, but does it ever matter in practice? I'm curious, are there any specific known WADs that work well in prboom/dsda-doom but break in GZDoom?
  13. saturian1

    DSDA-Doom-compatible NOBLOOD monster

    I use Linux, so no Whacked4 for me. Also, what if a custom PWAD uses its own dehacked patches that may be either inside .wad or separate as a .deh file, would it also pick this up?
  14. I use DSDA-Doom. I'm trying to enhance some WADs by making proper colored blood for monsters that need it. This includes monsters not bleeding at all, like lost soul. I know I can make a .bex file like this: # Lost Soul Thing 19 Blood color = 1 Bits = SOLID+SHOOTABLE+NOGRAVITY+FLOAT+NOBLOOD the NOBLOOD bit disables blood. However there is a problem with this approach: I need to know all other bits that a given monster has, and also write them in Bits section, or else I will break the behaviour and physics of that monster. So, my question is: is it possible to just add NOBLOOD bit this way without having to list all other bits if not, how do I learn what other bits a given monster has, so that I list all of them properly, and not break a custom monster by omitting some?
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