-
Content count
491 -
Joined
-
Last visited
About TasAcri
-
Rank
Member
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
What's your favourite episode in the Ultimate Doom?
TasAcri replied to Aquarium's topic in Doom General
E1>E4>E3>E2 -
That sounds normal to me. The projectile should still have it's intended effects, regardless what weapon you are holding. It might seem like the tracers hit where you aim the weapon but in reality they just hit where the camera faces, AFAIK.
-
[RC5] EVITERNITY II - RC5 Released!
TasAcri replied to Dragonfly's topic in WAD Releases & Development
Sorry, i don't know you, i just asked a question based on what you see (or don't see). Anyway, seems like its not as simple. Because i also use hardware mode in the latest GZDoom stable version and i do see those blood stains in map 03. So it's obviously some different option. We are talking about this, right?: Edit: Turns out its the "Sprite Adjustment Clipping" setting in the hardware options. If it's set at "never", the blood trails disappear. -
[RC5] EVITERNITY II - RC5 Released!
TasAcri replied to Dragonfly's topic in WAD Releases & Development
@CacoKnight Yeah, i can see them in GZDoom. What version are you using? -
[RC5] EVITERNITY II - RC5 Released!
TasAcri replied to Dragonfly's topic in WAD Releases & Development
I use GZDoom (the latest stable) and the blood trails are there. -
[RC5] EVITERNITY II - RC5 Released!
TasAcri replied to Dragonfly's topic in WAD Releases & Development
Is there a chance that the classic weapons in the mod will get a smooth animations upgrade? Every such mod i tried has conflicts with the new weapons so we are stuck with the good old frames of animation with this one. -
[RC5] EVITERNITY II - RC5 Released!
TasAcri replied to Dragonfly's topic in WAD Releases & Development
So i'll take the RC3 release is imminent? Maybe it's best to wait for that version for now? I assume the save files between them will also be incompatible? -
Is this the best it can be? Maybe the pic is from a low detail preset?
-
[RC5] EVITERNITY II - RC5 Released!
TasAcri replied to Dragonfly's topic in WAD Releases & Development
-
[RC5] EVITERNITY II - RC5 Released!
TasAcri replied to Dragonfly's topic in WAD Releases & Development
Dunno, i tried this and it completely changes all the weapon models and their sounds with custom ones, including the start screen, UI, etc. It's a complete overhaul. I only want the smoother original weapons with their original effects and sounds. -
[RC5] EVITERNITY II - RC5 Released!
TasAcri replied to Dragonfly's topic in WAD Releases & Development
I'm sure he means it's difficult to see where the level ends. I'm sure the exit in map 02 for instance will end the secret hunting abruptly for 100% of players the first time. -
[RC5] EVITERNITY II - RC5 Released!
TasAcri replied to Dragonfly's topic in WAD Releases & Development
Could you pm it for me? I don't mind the spoiler, i need to know if its worth it playing without the smooth mod. I don't mind the different pistol model either. Playing with the default original sprite animations is an eye sore for me after all these years of smoother animations. -
[RC5] EVITERNITY II - RC5 Released!
TasAcri replied to Dragonfly's topic in WAD Releases & Development
You are saying i shouldn't use the smooth weapons mod? That's the only mod i ever use btw. -
HEAD TRAUMA - (Now on IDgames)
TasAcri replied to AshtralFiend's topic in WAD Releases & Development
The switch on the wall between the blue pillars in map 01 can't be activated in woof. Nvm, i had to change the comp settings, sorry for the crappy bump. -
What would be the worse game universe to be stuck in?
TasAcri replied to Apex Veiko's topic in Everything Else
Being a test subject forever in Portal.