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Doctor Nick

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About Doctor Nick

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  1. Doctor Nick

    LZDoom 3.88b released

    Thanks a lot for maintaining this port! We're using it as the bundled source port for the official freedoom snap package.
  2. Doctor Nick

    D4RKP1G Stuff (Sprites, Edits, Etc...)

    Well, it looks like you still have most of what you did on the sprite posted in this thread, can't you restart from those?
  3. Doctor Nick

    D4RKP1G Stuff (Sprites, Edits, Etc...)

    @D4RKP1G Just curious if you were still interested in finishing the chaingun guy? It's definitely an improvement on the original and I'd like to include him in the upcoming release.
  4. Doctor Nick

    MAP21 submission

    @Mortrixs19 This is a nice map! A few things that I noticed: This sector isn't marked as secret: Even after looking through a map editor, I still could not find all the secrets, I only found this one. Consider making the other two secrets more obvious, because I can't find them? Otherwise, this looks good. You should make a pull request to submit this (see my guide above).
  5. Doctor Nick

    Finishing unfinished monsters

    @HorrorMovieGuyYou should also let him know that he's welcome back any time, I don't think there are any ill feelings here and his talents are always appreciated.
  6. Doctor Nick

    Finishing unfinished monsters

    @HorrorMovieGuy, can you please post the message that you received from RaymooHawk in the PR saying that the lavamander was free to use? I just want documented confirmation so that we don't get any unexpected surprises later.
  7. Doctor Nick

    Finishing unfinished monsters

    He's gonna getcha.
  8. Doctor Nick

    BLOODICIDE (Major Update) * Now w/ Supercharge v1.3

    This wad is great, I really enjoyed it. It's well designed and I liked a number of the balance changes. A few things: - I do like the use of echoes in parts of it. For instance, I loved it when the reverb maxed out right as crusher finished crushing the pinkies and the music cut out, that was a great moment. Other times, it can be a bit much; I'd just say to be strategic about where you use it. - The Baron of Hell has a projectile speed of 40. This is way, way too fast; combined with the three-way spread, getting hit is essentially unavoidable if you're closer than 30 feet. I edited the Baron projectile speed down to 25 in my game, and the Baron's became more manageable while still being challenging. - If a monster's mechanics and stats vary significantly from the original, then I'd recommend changing the sprites to reflect that. I found myself falling back into muscle memory when dealing with the Barons and Hell Knights which lead to me dying a few times. Same with the enhanced Mancubuses in later levels; I kept wondering why they weren't dying to 4 double shotgun blasts. Realm667 has a number of sprites that you could use. - I love the new weapons, especially the new chaingun, but I can't help but miss the plasma rifle. Perhaps it could be included as well?
  9. Doctor Nick

    Cacowards 2019 Mentionation Thread

    Below by @Belleth
  10. Wow, this is your first WAD? It's great. We will watch your career with great interest.
  11. I was just wondering about this! I thought the first one was excellent, and I was wondering if there were gonna be any additional episodes. I'm excited to play this!
  12. I'm losing all my weapons and armor when I exit a level in the normal campaign, is this supposed to happen?
  13. This WAD fuckin rooooooocks. I love how it perfectly replicates the feel of the original DOOM episodes while being original. I've already beat episode 1 and 2, looking forward to episodes 3 and 4.
  14. Compare the opening to Doom 2016: To the voice from the trailer: The voice is NOT Samuel Hayden. The voice isn't even close. I assume it's the Seraphim, as described in the Doom Slayer logs. Edit: confirmed by Marty and Hugo here:
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