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Thanks a lot for maintaining this port! We're using it as the bundled source port for the official freedoom snap package.
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Well, it looks like you still have most of what you did on the sprite posted in this thread, can't you restart from those?
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@D4RKP1G Just curious if you were still interested in finishing the chaingun guy? It's definitely an improvement on the original and I'd like to include him in the upcoming release.
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@Mortrixs19 This is a nice map! A few things that I noticed: This sector isn't marked as secret: Even after looking through a map editor, I still could not find all the secrets, I only found this one. Consider making the other two secrets more obvious, because I can't find them? Otherwise, this looks good. You should make a pull request to submit this (see my guide above).
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@HorrorMovieGuyYou should also let him know that he's welcome back any time, I don't think there are any ill feelings here and his talents are always appreciated.
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@HorrorMovieGuy, can you please post the message that you received from RaymooHawk in the PR saying that the lavamander was free to use? I just want documented confirmation so that we don't get any unexpected surprises later.
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He's gonna getcha.
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BLOODICIDE (Major Update) * Now w/ Supercharge v1.3
Doctor Nick replied to RonnieJamesDiner's topic in WAD Releases & Development
This wad is great, I really enjoyed it. It's well designed and I liked a number of the balance changes. A few things: - I do like the use of echoes in parts of it. For instance, I loved it when the reverb maxed out right as crusher finished crushing the pinkies and the music cut out, that was a great moment. Other times, it can be a bit much; I'd just say to be strategic about where you use it. - The Baron of Hell has a projectile speed of 40. This is way, way too fast; combined with the three-way spread, getting hit is essentially unavoidable if you're closer than 30 feet. I edited the Baron projectile speed down to 25 in my game, and the Baron's became more manageable while still being challenging. - If a monster's mechanics and stats vary significantly from the original, then I'd recommend changing the sprites to reflect that. I found myself falling back into muscle memory when dealing with the Barons and Hell Knights which lead to me dying a few times. Same with the enhanced Mancubuses in later levels; I kept wondering why they weren't dying to 4 double shotgun blasts. Realm667 has a number of sprites that you could use. - I love the new weapons, especially the new chaingun, but I can't help but miss the plasma rifle. Perhaps it could be included as well? -
Below by @Belleth
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A classic "I made a wad for the first time"
Doctor Nick replied to Beleth's topic in WAD Releases & Development
Wow, this is your first WAD? It's great. We will watch your career with great interest. -
[WIP] Doom II: Annie - Episode 2 - UPDATE 10/19/2019: New video
Doctor Nick replied to Serge Jkn's topic in WAD Releases & Development
I was just wondering about this! I thought the first one was excellent, and I was wondering if there were gonna be any additional episodes. I'm excited to play this! -
The person narrating the trailer is the person who narrated the opening of Doom 2016 EDIT: Confirmed, bitches
Doctor Nick replied to Doctor Nick's topic in Doom Eternal
boo yah -
Paradise [v2.1 multiplayer release || 10/11/2020]
Doctor Nick replied to Tango's topic in WAD Releases & Development
I'm losing all my weapons and armor when I exit a level in the normal campaign, is this supposed to happen? -
Lunar Catastrophe - An Ultimate Doom Megawad (RELEASED!)
Doctor Nick replied to Miss Bubbles's topic in WAD Releases & Development
This WAD fuckin rooooooocks. I love how it perfectly replicates the feel of the original DOOM episodes while being original. I've already beat episode 1 and 2, looking forward to episodes 3 and 4. -
The person narrating the trailer is the person who narrated the opening of Doom 2016 EDIT: Confirmed, bitches
Doctor Nick posted a topic in Doom Eternal
Compare the opening to Doom 2016: To the voice from the trailer: The voice is NOT Samuel Hayden. The voice isn't even close. I assume it's the Seraphim, as described in the Doom Slayer logs. Edit: confirmed by Marty and Hugo here: