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About Catoptromancy
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Which sourceport to use to play heretic nowdays?
Catoptromancy replied to ptrdoom's topic in Source Ports
Was figured out on the zdoom discord. -
Which sourceport to use to play heretic nowdays?
Catoptromancy replied to ptrdoom's topic in Source Ports
Crispy heretic for what works with it. gzdoom for gzdoom mods. Needed zdoom 2.8.1 for heretic amp because its not compatible with gzdoom anymore. -
Need to make public.
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I have posted in this thread.
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https://www.gamers.org/pub/idgames/levels/heretic/a-c/avatar.zip Almost 50 attempts. avatar-s340.zip
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Made a repo build with the new sounds and updated e3m8. https://www.geocities.ws/catodemos/blasphemer/builds/blasphem-jun2023.zip
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Very nice sounds. Still not sure if CC0 is a compatible license, but will work for now probably. Original material is best and modifying something from the Freedoom attic will also work. Here is the complete list of sounds. The ones labelled as placeholders definitely need replacements. https://raw.githubusercontent.com/Blasphemer/blasphemer/master/wadinfo.txt
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https://www.gamers.org/pub/idgames/levels/heretic/Ports/burialgr.zip https://www.geocities.ws/catodemos/demos/heretic/Ports/bu-340.zip E1M6 Speed (3:40) First demo upload and speed attempt. bu-340.zip
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I think most sounds can be redone. There are many placeholders and trying different monsters on E6M3 seemed fairly silent. Not sure using other licensed material will work. The public domain stuff is considered a placeholder to be removed. The Freedoom attic is great source for extra sounds though, the licenses match. https://github.com/freedoom/attic
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Here is an unofficial repo build. Includes darkened automap by 50%, crispy-heretic menu graphic, and last frame of mumm* is also aligned. The extra fixes have been posted to the contributions channel on discord. https://www.geocities.ws/c/a/catodemos/blasphemer/builds/blasphem-jan2023.zip
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Its been long enough and lots of new stuff. To prepare for another release many things are being done on the discord. Planning playthroughs on specific skills, making in-game coop demos, or general bug reports or submissions. Maybe you just want to watch it all happen, come join the discord. Discord Link Can also post issues in this thread or catch up on the github for the very latest. Latest Git Log
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Classic doom maps but with more difficulty
Catoptromancy replied to RUBENEITOR's topic in WAD Releases & Development
It is a good idea to just include resources changed instead of entire iwad. -
This compiles in linux, has vilebomb, and all F key features. http://www.geocities.ws/catodemos/doom/chocorenderlimits.zip
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Ozonia Boom Megawad - on /idgames!
Catoptromancy replied to Deadwing's topic in WAD Releases & Development
Almost done, very cool maps. The style and background areas were nicely detailed. Was nice a lot of the visuals relied on textures or sprites instead of millions of linedefs and still looked amazing, my computer was thankful heh. The gameplay was great too, I liked that it never really felt too hard but also required specific strategies in most encounters. The story and hubs were pretty cool too. The skill balance was almost perfect already in most maps. Hopefully the reports help to polish up some awesome maps. -
I attempted to find most the original, yet best playable versions. Pretty much all the boom maps that were stripped to vanilla, or removed entirely were added. Some of the original boom submissions had bug fixes, so I tried to use the bug fix versions. Knowing which port target the current iwad was is helpful. The first version that was limit removing, definitely had lots of boom stuff stripped from the boom maps.