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[/idgames] Chicocos S.A. - A map to commemorate my highschool graduation
ax34 replied to Cacodemon187's topic in WAD Releases & Development
A bit too dark, but good map otherwise. -
Here is Windows build of Material Maker: https://github.com/RodZill4/material-maker/releases/download/1.3/material_maker_1_3_windows.zip Just unzip it somewhere.
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You can try Material Maker for such stuff.
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IMHO these look more like Quake 2 buildings. (Edit: or maybe even Unreal 2?)
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Updated JRPG art: https://zxart.ee/rus/avtory/a/ax34/ljutyj-zver-tvorcheskij-krizis-v11/
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So called SpecSCII: . https://zxart.ee/rus/avtory/a/ax34/usrbincat/ https://zxart.ee/rus/avtory/a/ax34/nizkourovnevyj-mashinnyj-kot-baluemsja-so-specscii/
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Edit: tried to make "less sketchy" sketch:
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If yes, then i can try to make it in Blender and then make proper sprites. Possible changes: remove convolutions (to make it look less like Mastermind), replace cameras with actual eyes, maybe even replace the brain with one big eye.
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[/idgames] Ciudad Empresarial - A vanilla map inspired by A.L.T.'s city maps
ax34 replied to Cacodemon187's topic in WAD Releases & Development
Are you going to release these city maps as one wad? -
[COMMUNITY PROJECT] (MUSICIANS NEEDED) Amalgoom, Combining Doom 1 and 2
ax34 replied to Johnny Cruelty's topic in WAD Releases & Development
"TNTonia Experilution" -
[COMMUNITY PROJECT] (MUSICIANS NEEDED) Amalgoom, Combining Doom 1 and 2
ax34 replied to Johnny Cruelty's topic in WAD Releases & Development
"Plution" ? -
Now i want to play such mod!!!
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Can you just make game in GZDoom and sell it on steam?
ax34 replied to LukeGaming's topic in Freedoom
Yes, but you can't add DRM to it. -
What are some of the most weirdest Doom Wads you ever played
ax34 replied to UltraPro89's topic in WAD Releases & Development
https://mikestoybox.net/2017/01/04/strange-aeons/ -
That's how Doom works. Some wads require Doom 1, some Doom 2.