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AntonR

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Everything posted by AntonR

  1. AntonR

    Blasphemer discussion

    I found it on the Attic, yes it seems like the Blasphemer sprite is the same one from Freedoom! Here's what the default Blasphemer one looks like unedited:
  2. AntonR

    Blasphemer discussion

    Intriguing, what is that? I can't find much on google
  3. AntonR

    Blasphemer discussion

    I was doing some sounds for the snakes, having fun with metallic noises, and I ended up redoing a bunch of the sprites too, still wip but I think it's coming together
  4. AntonR

    Blasphemer discussion

    CC0 to my knowledge means there is no copyright, which means it can be modified, re-released and sold in any way you want. Edit: There is no more permissive license to my knowledge, and since it has no clauses I can't find anywhere that it should be incompatible with anything.
  5. AntonR

    Blasphemer discussion

    Did you try out my Blasphedits variants? I linked above but if it's no issue I'll attach another here. I have made quite a few new ones and variants, it's all CC0 and my own work! Whoever knows how, you are free to implement them into the core if you wish, I don't know how this stuff is usually done Blasphedits-v2.zip
  6. AntonR

    Blasphemer discussion

    Are there specific sounds anyone would like redone? I think I can put some work into another edition of the sound tweaks!
  7. AntonR

    Blasphemer discussion

    No, it's the design intended to replace the undead knights, it's really being done by Shino1, I just did that as a test of the firing animation he had in mind! Though like I said, I had to shrink his design a lot to make it line up right, comparison shown in the picture below. EDIT: I have attached all my sprites as they are currently, in case you wanna look at them Shino1, I figure no point just showing them and not sharing 'em! It's not finished stuff but it might save some time? projectiles+scaled+sprites.zip
  8. AntonR

    Blasphemer discussion

    Might it make sense to have the red missile be the powerful one since it drops blood particles? EDIT: I love that vampiric projectile design so I had to quickly make a graphic to test! Another Edit: because I had time today, I was messing with how the attack sprite could look and it took lots and lots of shrinking to line the mouth up with where the attack comes from, is this gonna be a problem?
  9. AntonR

    Blasphemer discussion

    Here's another version with 9 additional sounds, a few revisions too. Stuff added includes: some hopefully suitably creepy sounds for the iron lich replacement, a hissing idle for the ophidian, explosion and firing sound for phoenix rod, a new water ambience, new lift sounds and others. If you want me to do any specific sounds, let me know and I will give it a shot! Blasphedits-v2.zip
  10. AntonR

    Blasphemer discussion

    Hello all, I just signed up to say that while I have been working on a Heretic TC for a while I ended up remaking many sounds and it occurred to me I could contribute sound work here too! I have a little wad I made of tweaks, it has edited variants of a handful of sounds, but I can probably make many more, there's also a fairly edited death animation for the Werewolf(?) enemy (Undead Knight) simply because I enjoy animating those. For sounds I only ever use CC0 material and my own recordings, and in this case a few of the blasphemer sounds as they were. Blasphedits.zip
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