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Everything posted by AtomIsTired
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I'm trying to make a mod that has custom sprites, music, textures, and sound effects. I want the player to be able to toggle them in a menu. Is this possible in Zdoom?
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Any sort of mp3 -> midi converter that actually sounds good?
AtomIsTired posted a topic in Doom Editing
Making a vanilla version of my mod, which already has custom music, any way to convert it to midi without sounding horrendous? -
Making a vanilla compatible mod, and I need help making it compatible. I get a Bad V_Draw Patch when opening the new game menu in only Doom.wad (using merge in chocolate doom). I am using the "put all the sprites, even if unedited" method, so I took all of the content from Doom2.wad, and deleted any assets which I replaced. Here's a video showcasing all the assets in the wad
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Making a vanilla and unity compatible. However a couple of floor textures crash it (highlighted in blue):
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Any sort of mp3 -> midi converter that actually sounds good?
AtomIsTired replied to AtomIsTired's topic in Doom Editing
I tried the website, Tried to upload files and sent a google drive link, both gave me an error. HELP! Here's a link to the file. -
Been trying to make a mod with new weapons, textures, and music. One of these weapons is a bacon shotgun, which was took from TmSS. Now, the sprites are very big, so with the help of another forum user's advice, I tried to scale them down without interplation. Before Gimp editing: After gimp editing: What am I doing wrong????
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Making a vanilla compatible mod, which features custom sprites, ui/hud changes, and textures. I currently am replacing the map that displays in the Intermission screen in Doom 1 (not INTERPIC). Replacing these gives me a error in Chocolate Doom (using merge): Slade sprites showcase: https://1drv.ms/v/s!AoWCowdleidri4B9NBTfooecpH1b7A?e=GVkDn1
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Doom Custom Intermission Screen Errors (vanilla)
AtomIsTired replied to AtomIsTired's topic in Doom Editing
Thank you for the help! I managed to solve it. My dumbass forgot to check the height and width of the Help1 and HELP lumps before putting them in the wad. -
Any sort of mp3 -> midi converter that actually sounds good?
AtomIsTired replied to AtomIsTired's topic in Doom Editing
Sorry, but how do you add a file? -
Any sort of mp3 -> midi converter that actually sounds good?
AtomIsTired replied to AtomIsTired's topic in Doom Editing
Thanks for the info; just one more question. Can you increase the overall volume of midi files? I currently haven't found any way to do so -
Vanilla Doom mod "Bad V_Draw Patch" error
AtomIsTired replied to AtomIsTired's topic in Doom Editing
Update: I did what you said and removed the unedited assets. But in only Doom.wad it still gives me the same error when going to the new game menu. It is not the first error, as I can launch to the options without fail. The titlepic works because it launches. Please help me -
Vanilla Doom mod "Bad V_Draw Patch" error
AtomIsTired replied to AtomIsTired's topic in Doom Editing
Thanks for that, but I still need help with the error im reciving. As I stated in my original post, this error only appears when I launch in doom.wad. -
Doom Custom Intermission Screen Errors (vanilla)
AtomIsTired replied to AtomIsTired's topic in Doom Editing
I'll explain, I am trying to censor the sprites, like the one i see in your screenshot. So, in order to make things easier, i erased all the pixels in one sprite, and copy and pasted it and gave it the name of the sprites i am trying to censor. -
I have currently been trying to replace all of the weapons in my Wad, which is going to support every source port besides vanilla ( I still need help with that) So I took the weapon sprites from TMSS (Bacon Shotgun), but it was too big, which will be irritating to players. I am now currently trying to find any sort of way to scale down the sprites without losing extreme amounts of quality (already tried gimp, ruined the image) Second question, how can I make my mod vanilla compatible? I get this error in chocolate doom, please help me Also here's the list of all the stuff that is packed into this wad: https://1drv.ms/v/s!AoWCowdleidri4B40Kq6BY_vxUeOJg?e=u59D1I
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Thanks for the tip, will try gimp again :D
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Sorry it still isn't working, sorry but I am also not comfortable with the mod being shared with anyone else. Im sorry again. I'll find a fix.
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https://1drv.ms/v/s!AoWCowdleidri4B7RRnrKZHd216GTQ?e=YcVknq
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got thiserror now
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I am playing the BFG edition, on every difficulty, and this is on stage 15, Delta Labs Sector 1. I am using a NoBlood mod, but this does not affect the game in anyway, and I tried the level without it, and it still didn't work, and I already beat it on recruit, but now I can't complete the level, because the door won't open. Video is here.
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Hey! Just wondering, will you ever add negative Gamma and Level Brightness like Woof! does? If you could kindly do that, this will be my source port of choice.
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My apologies for being a big idiot.
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Why are people sh*tting on both Romero and Carmack in this thread, I don't understand.
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In the past hour, I've been attempting to replace the monster and player death sound, but whenever they trigger with my new sound effects, it plays a loud static sound: (Loud sound warning) https://1drv.ms/v/s!AoWCowdleidrlHJZ74aD3di2U-V5?e=PiPgxo It works in gzdoom, and all of the audio is in the OGG format.
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Couldn't find anything that matches the title. Context: I'm trying to make a family friendly mod, and currently trying to modify textures like this