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About The Royal We
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The Royal We changed their profile photo
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The royal we you know the editorial
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[Amalgoom Episode 1 - The Red Valley of Death is finally here!]
The Royal We replied to DoomGappy's topic in WAD Releases & Development
@DoomGappy, you can take my name off map 02. Even though it was a pleasure to work with you to untangle that mess (and I'm proud of the results of our work) I don't mind if all the credit goes to Johnny since he made the scrap. I'm very happy to have had the opportunity to work with @DoomGappy on map11 and @tamara mochaccinaon map 05, and I'm proud to be credited alongside both of you. That's good enough for me. -
[Amalgoom Episode 1 - The Red Valley of Death is finally here!]
The Royal We replied to DoomGappy's topic in WAD Releases & Development
We have the entire meeting of that day recorded and we know what is true in your words and what is not. You'll be credited for everything you've done, rest assured. -
[Amalgoom Episode 1 - The Red Valley of Death is finally here!]
The Royal We replied to DoomGappy's topic in WAD Releases & Development
He will be credited, but not on the final map. It will be reiterated that map 2 was made on the basis of his draft. If that's not the case, I'd rather have my credits removed from the map than have my name directly associated with Johnny. -
[Amalgoom Episode 1 - The Red Valley of Death is finally here!]
The Royal We replied to DoomGappy's topic in WAD Releases & Development
Sorry, but you didn't even want to play map 2 when @DoomGappypresented his changes to you, not to mention that you were extremely rude, disrespectful, among other things that aren't worth commenting on. You had your chances and you spat on them. Several times. I don't want to have my name associated with you on any map. Also, map 03 has practically been redone from scratch. We're still juggling a lot to solve various problems you've created, as well as trying as much as possible to keep your ideas credited to the final project. -
[Amalgoom Episode 1 - The Red Valley of Death is finally here!]
The Royal We replied to DoomGappy's topic in WAD Releases & Development
What's up, @GermanPeter! I'll summarize the issue for you and take the opportunity to clear up the confusion here on the forum about MAP01/ E1M1. After Johnny left the project, we thought about replacing map 1, since it had a lot of problems and the author didn't want to make any changes. A new map 1 was made from scratch (Johnny was aware of this), but at the last minute we thought it would be disrespectful to Johnny to take away the map he had already made. To our surprise, after the launch, the person who asked for the map to be replaced was Johnny himself, who said that a new version could have a better flow. So yes, at the request of the previous leader, we intend to change map 1 from the previous version to the one that is already in progress (but not finished). -
Your Shotgun Sucks - A proof of concept? Demo? idk
The Royal We replied to tamara mochaccina's topic in WAD Releases & Development
I loved it. Even more so now that I've discovered it was released the day after my birthday. Thank you for this gift. The map taunts without failing to explain, already in the title, the (perhaps) greatest adversity that the player has to face. Perhaps, in fact, a little more ammunition would be welcome. But only a tiny bit. -
[Amalgoom Episode 1 - The Red Valley of Death is finally here!]
The Royal We replied to DoomGappy's topic in WAD Releases & Development
Hey there, @Rudolph We are waiting for more feedback on map 1 to decide whether or not it will remain in the project, since it was made by a member who is now no longer part of the team. As we have no intention of modifying or correcting his map, there is a high probability that it will be replaced by another map 1 made by @SpaceCat_2001 and @DankMetal. The story of the stuck shotgunners is kinda funny. The original idea was to have just one, as in the original bugged map. However, at one point when I resized this area of the map, I also ended up stucking two other shotgunners that were supposed to be free. Since the sensation of blowing everyone up at the same time with the barrels is very satisfying, we opted to embrace the idea of making the bug even more buggy. Also thank you for the feedback! -
[Amalgoom Episode 1 - The Red Valley of Death is finally here!]
The Royal We replied to DoomGappy's topic in WAD Releases & Development
We’ll search and fix the secrets! Thank you! -
[Amalgoom Episode 1 - The Red Valley of Death is finally here!]
The Royal We replied to DoomGappy's topic in WAD Releases & Development
Map 05 was the last of the maps to be made, in a hurry, and so there are still some parts to be fixed. We welcome all criticism and feedback! It was a pleasure to work with @tamara mochaccina on this map, and I say the same for @DoomGappy on map 02 and map 11 (wait for it!). -
It’s like deja vu all over again
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[Amalgoom Episode 1 - The Red Valley of Death is finally here!]
The Royal We replied to DoomGappy's topic in WAD Releases & Development
Here is a playtest of MAP11: Circle of Life (and Anomalies) V0.72, played by my friend @AstroX while we chat. That was fun! -
[Amalgoom Episode 1 - The Red Valley of Death is finally here!]
The Royal We replied to DoomGappy's topic in WAD Releases & Development
You have no idea how many outbursts of anger like this we have had to hold back or delate in the last few days. We understand your feelings. I even changed my profile picture from my silly cat to my pissed off cat. It currently represents my spirit. -
[Amalgoom Episode 1 - The Red Valley of Death is finally here!]
The Royal We replied to DoomGappy's topic in WAD Releases & Development
and also numb