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About rampancy
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Do any of the old farts around here have either of the techreport.com Doom3 timedemos that they used for benchmarking back in the day? Here is a link that mentions what I am talking about, if you scroll down: https://techreport.com/review/doom-3-high-end-graphics-comparo/ The original files names were "d3-2004q3-trdemo2.zip" and "d3-2004q3-trdm1.zip". I can't find the damn things but I know they're on someone's hdd.
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[RC5] EVITERNITY II - RC5 Released!
rampancy replied to Dragonfly's topic in WAD Releases & Development
groovy -
Stickney Installation - A 36 Level Ultimate Doom Megawad (Vanilla) [FINAL VERSION NOW ON IDGAMES]
rampancy replied to Snaxalotl's topic in WAD Releases & Development
that map in episode two when you realize that the ceiling is the playable area through the teleporter. that is genius. creepy quake one feels. -
Stickney Installation - A 36 Level Ultimate Doom Megawad (Vanilla) [FINAL VERSION NOW ON IDGAMES]
rampancy replied to Snaxalotl's topic in WAD Releases & Development
this wad has a great “dark, cramped” vibe, as lippeth said. honestly, its great. im still on ep1 but im already thinking cacoward. -
[HUD][GZ] reimagining the BOOM HUD using SBARINFO: BOOMHUD+
rampancy replied to liPillON's topic in Mods & Resources
i like it quite a bit, thanks! -
tl/dr if anyone could clarify for me what release i need for 98 and how to enable gl thatd be fantastic. noob questions... i read through the changelog and the readme on github, but im still stuck. zdoom32 286a, how to enable gl renderer? i see the two execs, i read somewhere that one supports sse2 and one does not, which is which? and are the ones on github win98 compatible? i ask bc zdoom32.exe (non n) only runs if i use kernelex in xp mode. i recently got a win98 laptop (pentium m, geforce go 7800) and its a trip going 30 years into the past plus all the shit that wasnt around back then (kernelex, himem, unofficial service packs, etc).
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doom base ganymede https://www.doomworld.com/idgames/?id=16694 doom2 eviternity https://www.doomworld.com/idgames/?id=19304 this is only the tip of the iceburg... https://doomwiki.org/wiki/List_of_notable_WADs
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GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)
rampancy replied to Nash's topic in Mods & Resources
this is handy. i will switch once you make the update to v2. thanks nash. -
Ettioc : The Realm of Lands Lost - WIP Hexen wad for GZDoom
rampancy replied to MannerKing's topic in WAD Releases & Development
looks sweet man keep it up -
around here prboom+ is probably the most fashionable compatibility wise. gzdoom specific features are more niche. freelook isnt zdoom specific though and i think its more widely accepted. i usually play with it off bc doom but i noticed a couple hell knights early on that i couldnt really target without it, hence the question. usually you will find a note in the text file if the author expects you to freelook to complete the level.
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this is an awesome map. idk why this isnt getting more attention here. nice execution of a cool concept. are mlook/jumping intended? i couldnt find the answer in the readme. maybe im blind...
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Rott!Zone Deathmatch wad *Updated release
rampancy replied to RottKing's topic in WAD Releases & Development
love the r!zone throwback its really well done. screenshots look great. -
for me it really depends on the monitor. on a crt 30+ is fine, but on my oled anything under 60 feels like a stuttering mess. with gzdoom im doing 120 locked and its great.
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[Two slots open] Double Impact MIDI Pack - a community soundtrack for Double Impact and Freedoom E4
rampancy replied to continuum.mid's topic in Mods & Resources
might want to ask admin to move this over to wads and mods, you would probably get way more attention for your project there. -
its a dangerous world; people shouldn’t delude themselves. there is no amount of rules that can make one safe. i’m not excusing shit behavior, but you live at your own peril. act accordingly. expecting dw rules to protect you is utterly childish. a thousand times more so if the offending behavior doesnt occur here.