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About BonciuADV
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Thank you for your response, and I apologize again for what I wrote. I wish you the best. As for The Lost Mission, that is exactly how I felt too. I wanted to make my guide as complete as possible, but I really don't feel like checking every map in TLM as well. I swear I'm not lazy it is just boring and uneventful. Have a great day/ night, sorry to bother you. I don't know what came to me.
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I am reviving this thread for a good reason. Code red: @Li'l devil is back. I am going to ask politely about those grenades in alpha labs, lost souls in enpro and trite in recycling sector 1. There will be no violence. I just wanna talk to him. I just want to talk to him. Edit: I am stupid and sometimes get too excited this wasn't funny and came off as creepy don't mind me.
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OH MY GOD. Are you actually *the* Lil' Devil? Where were you all this time? How do I put this lightly: I LOVE YOU. But I have so many questions! How did you make those lists for the items in Doom 3? I spent LOTS AND LOTS OF TIME looking at them, thinking about what items I missed in my guide, but how did you actually get the lost soul counts? Did you go looking for EVERY monster in the editor in both editions for ALL expansions? Does that mean that there are 2 clinically insane about Doom 3 people on this earth? Did you use the editor item lists, but that can't be since what you wrote on the wiki is different. I have looked through every update history for every page because some of them drove me MAD I mean those extra grenades in the BFG Edition in Alpha Labs 2 really existed? I looked for them EVERYWHERE that was my whole life I then edited the wiki page I couldn't take it anymore please excuse me for my schizo rambling but what you did for the wiki pages is unbelievably amazing and useful I couldn't map every item and enemy without your counts I was thinking everyday about who Lil Devil and why did they stop. Again, you are a legend, I crave a full interview with you. Sorry for posting this in this thread:)
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What is the one thing you wish was different in Doom 3 BFG Edition?
BonciuADV replied to roboticmehdi2's topic in Doom 3
Stacking ragdolls and keeping the editor -
Thank you, this is giant news, on par with the method to get 100% secrets on Industrial Zone. We can now finally get 100% items!
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i love you brian
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At least you guys get posts on your side of the forum. The Doom 3 subforum is really empty and I am envious of the new people just joining in Doom Classic and starting to integrate in the community, where veteran players can talk to them, hostile or not :) Even after the biggest resurgence in Doom 3 that happened last month, where almost every single post on r/Doom was about the game literally ONE person joined Doomworld and asked if his modern pc specs are good enough. And guess what? I loved it, even though it wasn't much I sorely missed the newb posts, new people is exactly what the community needs. So be grateful and most of all respectful to these new people that perhaps don't know much about how the forum works or if it already has asked before. Bad time to post this as the biggest legend in Doom 3 modding Brian Trepanier returned to modding, but still not that many posts about Doom 3.
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Another ridiculous post about the future of Doom
BonciuADV replied to Darkcrafter07's topic in Everything Else
I agree, idtech4 is way better than the vanilla Doom engine. Even the number is bigger!! Idtech4 is still derived from the source code of quake 1 AND it works at 120fps with only the chaingun breaking! Take that uncited source that says quake runs at 100fps in that specific resolution. Did somebody say nice shadows and lighting? Carmack's stencil shadowing is the way to go. Just ask for RTX mod and uncompressed 4k textures to @Arl or Xyzz in the idtech4 server, I am very sure you will not get death threats from the members! Quake total conversion in Doom engine? You mean Quake 4? Idtech 4 got you covered as always. I'm not high iq enough to understand your point, I haven't watched rick and morty, but I am sure Doom 3 has movement code as well. DOOM IN A QUAKE ENGINE WAS DONE LONG AGO IT'S JUST DOOM3/QUAKE 4. It should have been called qoom tho :( Shitposting and trolling aside, I LOVE the Idtech4 editor, it's so easy to use braindead people like me can write 3 pages of text while only looking at it and still not get bored, check my guide. It's better than hammer and better than any other builder out there. Fight me. Again, you say lighting I say idtech 4. VERDICT: STOP PLAYING DOOM VANILLA. STOP PLAYING QUAKE. YOU NEED IDTECH4 IN YOUR LIFE AS YOUR SAVIOUR it literally covers all your points. But nice trolling though :) -
Have you tried turning it off and on again?
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HORDE MODE WIP CULTIST BASE ARENA 1 Wave 1: 4 Zombies (respawn each 1-2 seconds if <2, stop if both the prowlers and doom hunter are killed) 3 Imps (1 second after the zombies spawn) 1 Doom Hunter (1 second after the imps spawn) 3 Prowlers (2 seconds after the doom hunter spawns) Wave 1 Alternative: 4 Zombies (respawn each 1-2 seconds if <2, stop if all enemies are dead) 1 Whiplash 5 Imps (5 seconds after the whiplash spawns) 1 Doom Hunter (1 second after the whiplash is killed) 2 Carcasses (3 seconds after the doom hunter spawns) Wave 2: 3 Zombies (respawn each 1-2 seconds if <3, stop if hell knights are killed) 10 Zombiemen 2 Hell Knights (1 second after 2 zombiemen are killed) 3 Imps/ 3 Gargoyles (BOUNTY, 1 second after 1 hell knight is killed) Bonus Wave: 3 Zombies (respawn each 1-2 seconds if <3, stop if all heavies/ superheavies are killed) 3 Shotgunners (1 second after the zombies spawn) 1 Arachnotron (1 second after the shotgunners spawn) 2 Cacodemons (3 seconds after the arachnotron spawns) 2 Prowlers (1 second after the cacodemons spawn) 1 Blood Maykr (1 second after 3 heavies are killed) 1 Baron (2 seconds after the blood maykr spawns) 1 Cyber Mancubus (after 1/3 health of baron is depleted) Blitz Round: 3 Hell Knights (respawn immediately when killed) Bonus Round: 1 Cursed Prowler (respawns each 2 seconds, can only respawn 2 times) CULTIST BASE ARENA 2 Wave 1: 4 Zombies (respawn each 1-2 seconds if <4, stop if the turrets and dread knight are killed) 4 Zombiemen (1 second after the zombies spawn, 0-3 delay between each spawn) 3 Turrets (0.5 seconds after the zombiemen spawn) 1 Dread Knight (1 second after the turrets spawn) Wave 2: 4 Zombies (respawn each 1-2 seconds if <4, stop if all enemies are dead) 2 Shotgunners (0.5 seconds after the zombies spawn, respawn each 2-5 seconds if <2, only respawn 2 times) 4 Pinkies (0.5 seconds after the shotgunners spawn) 3 Prowlers (BOUNTY, 0.5 seconds after 2 pinkies are killed) 2 Zombiemen (0.5 seconds after 2 pinkies are killed) 1 Buff Totem (4 seconds after bounty is ever) 1 Arachnotron (1 second after buff totem spawns) Why am I doing this? I also posted this on Reddit! I want to get this to help as many people as possible. EDIT: It got 0 upvotes ok nvm I got a downvote too :) why
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I have to ask you, what should I do first? Except the spreadsheet, that will be done soon I swear, I realised yesterday that half the headshot data was wrong since some entities inherit others' damage scale data. It's complicated and it has to be redone. So please choose what should I focus my life on right now: - Keep adding more info to this guide and clutter it even more - Move on to Lost Mission (boring but it will be done eventually) - Move on to Quake 4 (I've made a guide like this to almost half of those levels already) - Move on to Doom Eternal (Yes, I've extracted all the encounter files. I could do a guide just like this if anyone's interested) - Research mechanics in the source code? (I don't want to terrorize the people on the idtech4 server anymore I've angered them enough) - JUST FINISH THAT SPREADSHEET ALREADY - Update the steam guide for accessibility? Maybeee...? - Make even more video walkthroughs (BMD will do those first but just saying it's an option) - Finish the long text walkthroughs on the wiki (past administration) I just want to be helpful and do something useful with my spare time.
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Can I run DOOM 3 on a i3 10105f, GeForce GT 1030 GDDR5, and 16 GBs of RAM?
BonciuADV replied to Meldrop's topic in Doom 3
Yes. It even runs on a Voodoo 2 card from 1998. I got it to work on the first Intel Atom and even the S3 Mini with 30+ FPS. You can run it. And while you're at it, you can even install some graphic mods. H3llBarons' D3HDP is by far the best looking mod out there. -
HECK Fang Arches: 2 Cacodemons (behind you) 2 Wraiths (one after killing each cacodemon) 1 Hell Knight (after killing the left wraith) 3 Cherubs (after killing the hell knight) 1 Rockets 1 Medkit Large (on top of bricks) 2 Artifact Charges Tick Cavern: 3 Ticks Colosium Adamantium: 3 Forgotten Ones 2 Cacodemons (after killing the forgotten ones) 6 Forgotten Ones (after killing the cacodemons, spawn after 2, 3, 4, 5, 6 and 7 seconds respectively) 1 Vulgar (after stepping in the room, set to ambush) 1 Shells Large 1 Artifact Charge Deranjatus Mintalus Spartanus Incendium: 2 Imps 2 Cherubs 2 Medkit Large 1 Ammo Belt 1 BFG Cell 1 Artifact Charge Green Island (CHECK MY CHART): 6 Imps (3 crawlers) 6 Hell Knights 6 Mancubi 3 Artifact Charges Badassflamingskull.jpg: 3 Forgotten Ones 6 Forgotten Ones (after killing the previous forgotten ones, spawn after 0, 1, 2, 3, 4 and 5 seconds respectively) 2 Medkit Large 1 Security Armor 1 Cells large 1 Rockets (behind a rock) 1 Artifact Charge Templul lui Darmoid: 2 Wraiths 1 Mancubus (after killing the right wraith) 1 BFG Cell (behind some bricks) 1 Hell Knight 1 Hell Knight 1 Rocket Box 1 Grenades (use grabber) Bionic Apocalipticus: 2 Wraiths The Chasm: 3 Cacodemons 2 Vulgars 1 Security Armor 1 Medkit Small 1 Ammo Belt 1 Artifact Charge Abato Elementus Xus: 2 Vulgars Tankinatus Nuclearus: 3 Ammo Belts 1 Rockets 2 Rocket Boxes 1 BFG Cell 3 Medkit Large 1 Security Armor 1 Medkit (far away) 4 Artifact Charges Amodo Bazuca Completa: 1 Maledict 2 Artifact Charges It's over! Ok not quite, I'm yet to finish Lost Mission. But moving at this pace will mean that in 2 weeks at most that will be done as well. I am thanking EVERYONE again, BigMacDavis included, you guys are the sole motivation since you know, I don't play the game. The spreadsheet will be done SOON, my brain just can't do this much math. I also took the liberty of naming some areas in this level with Flipestil quotes that sound fitting. So stay tuned for the next level, I will continue posting guides till the end. Have a great night everybody.
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To commemorate the great loss of the green island area in the BFG Edition, here's a chart of it, the most convoluted and unnecessary complicated area by far: NOTICE THAT THERE IS 6 OF EVERY ENEMY AND THERE ARE 3 ENEMY TYPES. OH MY GOD DID THIS GO UNNOTICED FOR 18 YEARS? WELL PLAYED, DAVID. The arrows show who is spawned after you kill that demon. Ignore the Slipknot font please :) Expect the last level to be posted soon.