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About Caffeine Freak
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Good point. 'No Rest for the Living' is a top-notch Doom II episode made by Nerve Software (who also made 'Resurrection of Evil'), and belongs in the higher tier of custom WADs. 'The Lost Mission', while certainly missing a lot of polish imo, has some cool tech base levels and some pretty spectacular hell levels at the end to cap it off. It's a valid point to weigh when discussing the strengths of the BFG edition.
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The Above Avatar is Fighting You. How Screwed Are You?
Caffeine Freak replied to thecringefactor's topic in Everything Else
He's clearly been eating his Wheaties. And he has a shotgun and shoulder launcher. I'm probably dead. (Though I believe that screencap is from the end of the first level, where the Slayer doesn't have much in his arsenal, so maybe I got a chance.) -
Come up with the most clever troll design decisions
Caffeine Freak replied to Li'l devil's topic in Doom General
Swap the Imp wakeup sound and the lift/platform stop sounds with each other. -
Just as a quick and admittedly vague way of answering the question: I strongly believe my best years are ahead of me. Without going into specific details, the mentality and outlook on life I had in my teens and 20's was counterproductive and led to a lot of unnecessary misery. After I started to make steps to change my thinking in my early 30's, my life started to improve. And since then, it's only gotten better. By no means am I saying the pain I went through was entirely self-inflicted; that's FAR from true. But the way I dealt with it certainly prolonged it and made it worse. And I'm never going back to that way of thinking and dealing with the world.
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Well, this sucks. His voice and performance gave each of those games a distinct feel. 65 isn't exactly young, but it sure ain't old either. R.I.P. Max Payne.
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Amen brother. Stay away from dat mojo.
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I posted here several years back, but whatever. Caffeine intake hasn't really changed. Still mostly comes in the form of coffee and diet coke. Goes great with game dev work. For the most part, I don't drink alcohol as much as I used to. It used to be that I would drink both alone and in social settings, but these days, it's much more restricted to social settings or when I'm out for dinner with the wife. Drinking alone isn't something I do much these days, and I'm fine with that. I've mostly quit nicotine, though I still have occasional cravings where I'll buy a vape or have a few cigarettes. I neglected to mention this before for whatever reason, but I have done coke on a good number of occasions---mostly in the past when hanging out with friends and drinking all night, but I have also done it while doing hard core game dev crunches. Haven't done it in a quite a while though, and if I ever do it again it will be a once in a blue moon type of thing. Anyway, it's been...*checks date*...exactly 4 years to the day since I posted in this thread, but it keeps popping up here so fuck it, I thought I might as well give an update. Being married tends to change your habits a bit.
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I won't bother re-hashing the stuff BFG edition does wrong, because I've mentioned it before on this forum, and it's already been covered on this thread. I know the audio differences have been mentioned here in this thread already but I thought I'd go into a little more detail on that topic: in addition to the new ambient sounds BFG edition has, a great number of the existing ambient sounds were beefed up and lengthened in the BFG edition---either they were rerecorded, or (much more likely) they were simply released in a much lower compression ratio than before. It's one of the areas in which BFG edition is clearly superior to vanilla Doom 3, in spite of all the cons. In fact, Chris Vrenna's entire sound library (sound/chris/wavs) received this treatment. Just check out the 2 versions of this ambient sound I'm attaching (sound/chris/wavs/chris_beds_1/desolate_synthmel_drone.ogg)---the difference is clear even without listening closely. Fun fact and a little nerd tangent: all of the ambient sounds in Doom 3 are in .ogg format. For the most part, the .wav format is only used with sound effects such as weapons and things that cause screen shaking. However, many different ambient sounds are referenced in the Doom 3 map files with the .wav extension at the end, even though said sounds only exist as .ogg's in the game sound library. (I believe this is more the case when it comes to Chris Vrenna's sounds.) I suspect that at one point, a decision was made to save space and convert a ton of the ambient sounds from .wav to the much lower quality .ogg format prior to Doom 3's release. It's certainly a technically sensible judgement call, since having even a chunk of the ambient sounds in .wav format would likely have made the sound library massively bigger. But it does cause me to wonder sometimes if .wav versions of these sounds are still out there somewhere. desolate_synthmel_drone.zip desolate_synthmel_drone_bfg.zip
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Looks nice, but I'll have to see some actual gameplay before I pass judgement. Fun fact: the initial GTA V trailer made its debut on Nov 2, 2011, with the game itself releasing on Sept. 17, 2013---just under 2 years later. Given the nebulous release date of 2025 in the GTA VI trailer, we could potentially be looking at a release that's 18-24 months away, if Rockstar plans to follow the same marketing hype to release pipeline as they did previously. It wouldn't surprise me, especially given how many hundreds of millions they've undoubtedly already sank into GTA VI, that they would aim to ramp up the anticipation to astronomical levels with an extended marketing campaign. Not that the hype isn't crazy already.
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I unsubscribed to Midnight years ago, I think before Eternal was even released, because I quickly got fed up with him putting spoiler shit in his thumbnails from his Eternal playthroughs (he was one of the guys who got early access.) From what I've seen of him since---especially in this thread---it really seems like I made the right decision, as he's just continued down the clickbait path as hard as possible.
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Me and wife's 18 yo Tortie, full of her usual spice and sass. My wife got her as a kitten. Sadly, we had to put her down several months ago. Last pic (which my wife refers to as 'the nun') is of her hiding under the bed from either someone she didn't know or a loud noise outside.
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Interesting. I don't even think I was aware you could progress that far without powering the reactor back on. I recalled that you had to turn it on to open the door directly behind the reactor core GUI panel, but now I'm thinking that's a PDA-locked door.🧐
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About the people who aren't here anymore
Caffeine Freak replied to Good-Old's topic in Everything Else
Might as well mention, I noticed at some point that @DooM_RO, a guy who I used to see somewhat frequently on these boards, also went conspicuously silent. Not sure why, and maybe someone else knows something about it that I don't. His last post was in August of 2019 and his last sign-in was in March of 2021. What's odd is that he was quite a prolific poster here, and there was no 'slowing to a trickle' of his activity or anything like that, at least not that I can see---he was just posting at his usual frequent pace of at least several posts per day, only to suddenly stop. -
Nightdive Studios wants Microsoft to let them do remasters of Heretic and Hexen
Caffeine Freak replied to Lila Feuer's topic in Everything Else
IIRC, there's nothing particularly special about the three E6 maps. I spent a good chunk of time playing them one evening many years back, and they all seemed much more along the lines of rough-draft versions of SP maps. Though if they were intended to be Deathmatch-only, I guess that might explain the difference. Yeah, I still have my physical copy of Portals that I purchased on eBay about 15 years ago, back in 2007 or 2008. Paid $40 for the thing. I would note that [link removed - red. Mordeth] seemed to have it available last I checked, though I'm not sure about the legality of that. On that topic, does anyone know why whomever owns the publishing rights to Heretic II and Hexen II: PoE hasn't re-released them in digital format? That's quite possible. I don't recall seeing the early versions of the Wraithverge pick-up segments before, or if I did, I don't think I made the connection to the layout of Traductus' tomb. I wonder if they decided to axe an earlier version of Menelkir's tomb because they decided the map layout was stale and boring when it imitated the Bloodscourge staff---or maybe that it was too similar in layout to Zedek's tomb? -
I love all kinds of Tabasco sauce, as well as Tapatio, Cholula, Sriracha---get them all on my tongue and I don't give a single fuck how it feels coming out the other end. Generally, when it comes to Hispanic foods I don't have a known limit for the amount of spice I can handle. As for Asian food, I generally like it spicy as well---the only thing in recent memory that comes to mind is that I've tried certain packages of flavored spicy noodles that were a bit excessive for me. (I'll probably go out and buy some packages of the noodles I see in this thread, just to give it another go.) It's clear to me that I do have a very high tolerance when it comes to spicy food, though I'm fairly certain other posters in this thread would beat me in a spice contest. That being said, I'm not entirely sure where my limit is, since I don't generally make it a point to push myself to eat more---I just stick with the levels of spice in things that I know I enjoy. As an ending note, I recently discovered these. These are *truly* fucking delicious. It's the type of spice that builds quite gradually. Now, they are by no means the spiciest thing out there, so if you're a spice maniac like some of the posters in this thread, you should have no trouble at all with them---but once the spice truly kicks in, it's a damned pleasant compliment to the tangy lime flavor.