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About Arl
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DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Arl replied to Stealth Frag's topic in Mods & Resources
Truly impressive indeed. -
Cool info! By the way, are those papercraft hellknight/pinky at the lower left corner?
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Oh, this is great! Certainly the furthest stride ever taken in taking D3 x-box data out in usable formats. I recommend showing this to the people in the idtech4 discord server, there you'll find technically savant people working on idtech4 stuff already, and just recently the x-box port was talked about. https://discord.gg/J6Ksh45p
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WADs with dynamic lighting and stock textures
Arl replied to Chang O'Brian's topic in WAD Discussion
Indeed they look pretty cool! -
Excellent. Please do. I also have a collection of early and 2004 D3's promo media. Maybe we can gather all of it somewhere.
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Hey sir, you're a blast from the past! I salute you. You can get all version of Doom 3 on https://www.gog.com/en/game/doom_3 and https://store.steampowered.com/app/208200/DOOM_3/. And for the latest modding tools and knowledge I recommend joining the idtech4 discord server: https://discord.gg/B2nvy55k, where the D3 modding has its hub as of today.
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That did it, thank you and thanks to whoever did it.
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Forgot to post here a video I made about it: Also, since this has download link and all, could it be that this thread be placed in Wad & Mods instead of WAD Discussion sub forum? Is there any place where I should formally make a petition for that?
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New download, tweaked stuff and added yet more textures: https://www.mediafire.com/file/qbmfhuz3p0gg861/ARL_PBR_POM_0.3.zip/file More screens:
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Thanks! Go to options and to the search section, write dynamic light, enable hardware/software. I also have the rest ON.
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D64 with D3 sounds or with smooth animations? I thought D64 had its smooth weapons mod already.
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Would you look at that, that's actually very interesting. I would have a playthrough with Doom3 sounds, even for monsters, to mix things a bit.
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Added several more textures: https://www.mediafire.com/file/7ab6diq7hq59nz9/ARL_PBR_POM_0.2.zip/file Some more pictures, some comparing none vs linear texture filtering: