mmx
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Both are awesome! Exactly what I was looking for. I'll take a look at the standalone template.
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That's really informative, thank you @Doomy__Doom
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I'm working on a total conversion, not a gameplay-specific mod. That's why I asked for a good base. I'll eventually replace everything, except monster/weapon logic.
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What would be the best way to start a mod from scratch, or at least, with the bare minimum (weapons, 1 enemy, doors, explosives) to get a mod working? The Quake community has the https://www.insideqc.com/qctut/scratch.shtml tutorials, as well as https://github.com/Jason2Brownlee/CleanFixedQuakeC for anyone starting a new mod. Is there anything similar for Doom? Should FreeDoom be used as a base instead of Doom 2?
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Are there any plans of adding multiplayer support to the WebGL build? Would be great for those non-tech savvy friends.
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I have some office friends that really struggle with anything technical. On top of that, everyone is on a different platform. Is there any source port with emscripten/webgl support and multiplayer? I'm technical so I can compile that and then just host a heroku thing with it and then send the link to everyone.
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was this abandoned? because it is pretty damn cool
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Bumping with this other tool, for future people reading this thread: https://github.com/jminor/omgifol/blob/master/demo/wad2obj.py
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I did not knew about this. Awesome! It's great to see a networking-focused source port.
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I ended up starting to work on roguelike-ish mod. :D
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https://arxiv.org/pdf/2302.05981.pdf Mostly text-based representation, then conversion: https://github.com/shyamsn97/mario-gpt/blob/main/mario_gpt/level.py
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I think it might be difficult for someone without experience playing roguelikes to enjoy generated maps. It is a different feeling and a different experience.
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Obsidian is pretty fantastic, thank you. Do you guys have any preset configuration for generating good MP maps?
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Are there any fun map generators out there? Looking for something to spice up coop play, as well as deathmatch.
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Thanks for the link, there's plenty of info there. I've been using Zandronum for a while, but unfortunately it does not do NAT punchthrough, nor provides any P2P facilitators. So I always end up having to run a server on a VPC so people can join that instead. I was wondering if there are any "shiny new engines" that people are using instead of the traditional ones.