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On 1/11/2023 at 6:04 AM, vyruss said:
I am presently finishing out a suite of functionality related to rearranging the ROM's contents to allow for new levels to be created and added. Easy part is over - I have defined the logistical side and behavior of how to carry this out, the second half of this is adding the functionality to Aneurysm. The more entertaining side of this is having to add the needed capabilities to Aneurysm to enable new level creation and ROM modification. Hopefully it won't take me a year and a half to release that change.
New Aneurysm update coming soonish(?) I hope. Finishing up some functionality to add in a Sound Player for the PCM audio from the ROM and CD version, and adding an Enemy Header editor and Raw Level Header viewer. I think the ROM rearranger/expansion logic is something I can add, but as far as the actual "new level" creation logic that might have to be a future release.
Hmm.
Excuse spiel:
My day job has been running me through the wringer since about January. Burnout sucks. Things are finally slowing down as I am finishing one project and moving to another I finally have the energy at the end of the day to want to work on personal projects again.
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Yay. Found the magic words to make CD digital sound clips play at native bitrate and sample length as the PCM would sound in game. Now I get to tell users to find their SHELL.BIN for the game. Feels kind of gross hardcoding all of the offsets for the sound data but I do not seem to find any good emulation setup that has active disassembly or even something like live trace for the Sega CD.
Ah well. Time to wrap this up into Aneurysm and send it.
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