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I mostly draw fanarts for people who inspire me a lot
since i've been improving my skills a little bit, i'll leave the date of creation next to each art so that you can check the progress too
here only works related to doom, but if you want to look at my other works (for example on l4d2) you can visit my deviantart page:) -Â dashietyan
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- 17/12/20 - my very first artwork on classic doom. I just started learning how to draw muscular guys:)
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- 25/02/21 - MegaSphere's first appearance in my portfolio. looks as bad as possible, so I soon redrew this art (will be further)
-13/03/21 - decino as usual spent half the video looking for a secret that was under his nose and I drew it
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- 16/03/21 -Â I discovered coincident's channel for myself and here we go...Â
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-04/06/21 - at that time I had exams and was very anxious, so I drew this art almost without sleep breaks, because I simply couldn't sleep. I remember finishing it with shaking hands and pride in my soul
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-12/06/21 - and then a borogk bursts into my main drawing caste. it was the first time I drew skeletons, so it came out... not really good
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-16/06/21 - it was two days before my birthday and I got... sick. since I couldn't normally meet my friend and have fun, there was nothing left for me to do but keep drawing and watching coin's streams
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- 28/06/21 - and here's one of my favorite pieces. a redraw of my first fanart on Peter, from which I realized I was making progress in drawing
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- the rest of the artwork is in the following posts:) -
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STREAM/PURCHASE INSTRUMENTALS ON BANDCAMP
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LISTEN TO "ABYSS OF TIME" ON SPOTIFY
LISTEN TO "ABYSS OF TIME INSTRUMENTALS" ON SPOTIFY
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A grand total of 17 new heavy metal tracks intended to provoke thought about the world we live in, ranging from the individual perspective to that of the cosmic.
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This album on the whole covers many current affairs, chiefly political, but centres primarily on the need for immediate and decisive action being taken in order to tackle our most pressing issues (many of which our politicians turn a blind eye to – hence the album cover), both as a society and as a species – for we are a tiny speck on the scale of time, and should try to go to lengths to look out for ourselves and for our planet, while we still last.
The introductory track "Epiphany" sets the stage by giving background via spoken word on the discovery of the geological unconformity at Siccar Point in 1788 by Scottish scientist James Hutton, which gave rise to the idea of "deep time" and that the Earth was in fact billions of years old, challenging widely-held beliefs that our planet's age was a little over six thousand years. Scottish songwriters Karine Polwart and Dave Milligan's musical piece "Siccar Point" focuses also on the subject of deep time and of our collective finity in the face of time’s great expanse, which are revisited here in my music to bring the album to a close on the title track "Abyss of Time".
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MUSIC & LYRICS by @Jimmy
GUITARS, VOCALS, MIXING, MASTERINGÂ by @Velvetic
VIDEO PRODUCTION by @KeaganDunn
GUEST APPEARANCES by @Baratus, @Dragonfly, @The Final Event and Uncle Had
ARTWORK ASSISTANCE by @dashiefrickintyan
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TRACK LISTING:
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As of posting, TWO singles have been released ahead of the album, with potentially two more to come!
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SINGLES:
STREAM/PURCHASE "DESTROYER OF WORLDS"
LISTEN TO "DESTROYER OF WORLDS" ON SPOTIFY
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QuoteAs told from the perspective of Julius Robert Oppenheimer.
Oppenheimer studied philosophy, Greek, French literature, and theoretical physics. He was capable of speaking eight languages, learning Dutch in a mere six weeks. He was born into a family of creators - his mother a painter, his father a textile importer, and he was himself a gifted poet. He graduated from Harvard in three years instead of four, and received a PhD at age 23. In 1942, he was selected to coordinate the Manhattan Project.
It is said of Oppenheimer's achievement in creating the atomic bomb that he saved the world by allowing us to destroy it. It's hard to ignore the notion that the sheer world-ending scale of the device's destructive capability has had the effect of stopping the world's greatest military powers from engaging in all-out war with each other, with the idea of mutually assured destruction looming above them.
Oppenheimer saw nothing in the way of thanks for his efforts after the fact – the US government suspected him of being a communist spy and ultimately stripped him of his security clearance as their top atomic physicist.
Has this most merciless creation of war in actuality been the key to saving uncountable lives and de-escalated the threat of global war? Or has the nuclear arms race resulted in the manufacture of exponentially more threatening, planet-dooming weaponry?
The Doomsday Clock showed 7 minutes to midnight at the beginning of the Cold War. Today, we are 100 seconds to midnight.
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STREAM/PURCHASE "THE PENALTY ft. Marian Paddock"
LISTEN TO "THE PENALTY" ON SPOTIFY
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QuoteA commentary on the death penalty, and how humans have throughout history resorted to clumsy, convoluted and inhumane methods of execution to erase people they simply don't agree with. Since-outmoded execution methods like the electric chair, gallows and firing squad are some of the methods referred to in the lyrics herein.
The opening sequence of words, spoken by my sibling Marian, is a piece of anti-LGBTQIA+ propaganda, intending to paint the transgender movement as a demonic perversion of our god-given image. The message is subverted here – throughout all of our existence on this planet, we've had a propensity for brutality that is unrivalled in nature, and we have long indulged in "designs of death" to creatively silence or kill people who appear to pose any kind of perceived threat. For a group of people who conform to scriptures and rhetoric which state that "all are created equal" and "love thy neighbour", the highly privileged sure are ready to suggest – and often enact – brutal acts of violence upon anyone who strays from the (albeit vaguely-defined) path of heteronormativity.
Inevitably, silencing just one voice will never achieve the desired effect of eliminating an idea (or entire subset of people) that is disagreed with. There are always many others who think or live likewise, and will make sure that they are heard. No one voice is truly alone. Once united, we have the ability to overwhelm and overcome.
In this way, despite all the brutality we wage upon each other for little-to-no long-term gain, we eventually become stronger. The opposition will flee behind the walls of anonymity to save their hide, instead of risking life and limb to make an actual societal impact. If we ever feel genuinely threatened, we will resort to strength in numbers, and outsize the vocal minority.
For we are many.
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Album cover!
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There's all you love - djent, polyrhythms and guitar tuning so unnecessarily low the strings vibrate.
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Through my music I tried to express the vibe of my character
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Enjoy!
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(Doom specific works such as illustrations, music and texture design will have their separate thread)
May 12, 2023Â "Sunset"
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Largely inspired by Majula's scenery from Dark Souls 2, this came as a result of improvising blending modes and dry brushes. Didn't really know what I was doing.
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heres a pack of the ones i've made:Â tsocheffmidipack.zipÂ
tell me what ya think.
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This is our most popular song at the moment:
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I started this like 2 years ago and never continued it, maybe it could be used as the base for a really better BFG midi version. The idea is it has all the segments the original has but not the duration (i.e. bars length, all the repeating segments the original has, etc).
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If you think this is a good idea, I can share the midi file and we can continue working on this, cause I'm out of spare time/interest. If an official BFG division midi version already exists that I didn't know of, scratch this and I'll just see myself out.
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(P.S. I'm fully aware the guitars sound more like AWOLNATION's Run. Maybe I should do that song instead :P)
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OC implies that there’s some backstory or characterization, but like I have time for any of that 🗿 it’s just a sketch. Iffy on whether I should go on to coloring cause I don’t know what palette I’d go for.
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Edit: I don’t want to look at my old work anymore I might contract eye disease or worse bad skill from it (artists get it)
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]]>Occasionally I make illustrations of scenes and characters.Â
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Our latest D&D session contained Doom references :-)
The story is very convoluted, but in short:
The Johns wanted to sacrifice souls to an Astral Dreadnought to get a Wish. The players managed to stop them.
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Here is a drawing of the scene:
[Edit: it should work now]
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I'd like to contribute some music to any WADs in dev. Here's an EP link of my style
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If anyone's into getting some original music in their wads, I'd be into it. Having music that fits the pace of a level/is dynamic to environmental queues, I'd also be into that.
]]>Any new releases will be shared here, so you can expect the topic to stay updated.
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My track "Forsaken Planet" is also available on Bandcamp.
A Doom themed track which was made as part of Bethesda's Music competition (and got 2nd place) just before Doom Eternal's release.
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Enjoy, and watch this space for more.
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This is Communication Established, a brand-new MIDI album featuring the Roland SC-55 and SC-88! This is the full playlist on YouTube, but the entire album can also be found on all major platforms such as Spotify, iTunes/Apple Music, Deezer, and more! A physical CD release will be coming this March!
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Here's the official music video for one of the songs!
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I have lots more planned for 2024 which not only includes more music, but also my return to DOOM mapping (as long as I can find enough free time, of course!)
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Let me know what you guys think! I hope you all enjoy this project that was four years in the making :D
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I wanted a place to share my latest hobby project, and this seemed like the spot to do it. Some of you will remember the Doom marine easter egg in id software's (underrated in my opinion) 2011 first person shooter RAGE. I recently replayed it and had a blast, I also remembered how much I loved the look of the classic doom slayer in bobblehead form, so i decided to make it in real life.Â
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I've been meaning to do this project for years now but never followed through until now. I've been working with a very talented 3D artist to recreate, and eventually 3D print and paint this little beauty.Â
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The modeling is basically complete at this point, I'm currently looking for springs that will work for the head before i get it printed.Â
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I'll be posting updates as the project nears completion.Â
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Please enjoy and stayed tuned for updates!
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Episode 2 - https://www.youtube.com/watch?v=BsuESzaUewU
Episode 3 - https://www.youtube.com/watch?v=g1gpfDLgOaA
Episode 4 - https://www.youtube.com/watch?v=GcWnymO3j38
Episode 5 - https://www.youtube.com/watch?v=vfivGcrciFs
Episode 6 - https://www.youtube.com/watch?v=AZ1zOjcHzCo
Gameplay:
At the moment, the game has a company of four levels. There are currently fourteen types of monsters and six weapons in the game.Â
The main focus of the gameplay is quickly killing enemies to increase combos and collect points, which determine the speed of recovery after one hit and the acquisition of abilities. I tried to fit in the combo system organically, so during the game it should not be out of tune with your playstyle.
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I will be very glad if you help me with playtesting. If you don't like something or find a bug, write a comment, this can greatly improve the quality of the game.
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Now the game has music written by Niko Kozlowitz, you can listen to his work on this YouTube channel:Â https://www.youtube.com/@GoatFreq/videos
Download:
download directly from the topic
link to gamejolt
https://gamejolt.com/games/meaty_city/807864
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Screenshots:
Gameplay demonstration:
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]]>The guitar is for scenical movements, sometimes imitating weapons.
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Lyrics:
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To eternal banishment on Mars he had been sent
For refusing violently to kill the innocents
Through unknown dimensions those who teleport
Suffer madness and explode in gore
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He is the Doom Slayer,
This is the Doom Slayer!
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Landing at the Phobos base, all his buddies fell
He has got no option but to kick the ass of hell
Like the blood on floors and walls the evil had been spread
In the form of demons and undeadÂ
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He is the Doom Slayer,
This is the Doom Slayer!
Aaaaaaarrrrgggghhhhhh!
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He's the living sword of vengeance,
Muscles hard as tempered steel,
He's defying any dangers,
Fire of his rage burns hell!
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Just a fleshy mortal, one against all odds
Killing demon masters and defeating traitor gods
No rest for the living, evil's breaking free
It's eternal, so his fight must be!
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Rip and tear - Doom Slayer
Chainsaw swing - Doom Slayer
Shotgun blast - Doom Slayer
B F G - DOOM SLAYER!!!
DOOOOOOOOOOOOOM!
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Rip and tear - Doom Slayer
Chainsaw swing - Doom Slayer
Shotgun blast - Doom Slayer
B F G - DOOM SLAYER!!!
DOOM!
DOOM!
SLAYER!
SLAYER!
DOOM!
DOOM!
SLAYER!
SLAYEEEEEAAAARGH!!!
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DOOOOOOOOOOOOOM!!!
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Can't stop
The Doom Slayer!
DOOM!!!
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Here is something I made near 2 years ago, and now decided to finish it. Industrial metal meets Hardstyle? Something like that.
Youtube really lowers the quality of the tone. I prefer Soundcloud any day.
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I present you:
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Malys - DoomsRave
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Soundcloud:
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Youtube:
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Lone Mountain
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Cliff Castle
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Guardian
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Meditation
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Snow Peaks
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Space Station
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Trailer:
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Here are some of the new features we’ve included:
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- Interactive elements like flammable and destructible trees, hidden items in vases, explosive barrels of black powder, and breakable stained glass.
- Traps such as spikes that emerge from the ground, and boulders that roll towards you.
- A new character equipped with her own weapons and transformations, adding 7 new weapons and 4 new transformations with their own attacks.
- New items to assist the player, including a bag that doubles your maximum ammo, new potions like the stamina potion, and the Amulet of Death that kills all surrounding monsters.
- 10 new monsters, including 3 different bosses.
- Over 20 planned maps.
- Reworked Necromancy system: Revived enemies no longer cause friendly fire, and if you move too far away from them, they will teleport to your location. - You can also pass through them.
- Various changes and fixes.
- Linear map progression replacing the hub system, but the maps will still have a maze-like structure similar to classic FPS games.
- We’re aiming to launch the game towards the end of 2024 or early 2025.
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Wishlist the game today!
https://store.steampowered.com/app/2706450/Hands_of_Necromancy_II/
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Follow us on our other social media:
Twitter: https://twitter.com/frechou_games
Discord: https://discord.gg/qxHwTdDFdy
Facebook: https://www.facebook.com/frechougames/
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https://on.soundcloud.com/omQVQ
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Since these were originally made for a Tetris game, each song was made for a specific purpose:
- When The Tune Is Chippy: Menu music
- Sunset Rave: BGM for Marathon
- Block Games: BGM for 2 Minute Score Attack (Ultra)
- Overdose: BGM for 40 Line Time Attack (Sprint)
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Let me know what you think! Sunset Rave is by far my personal favorite.
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Feedback is appreciated.
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DOWNLOADS:
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