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Same. I would love a version of the menu theme that's not awfully compressed. Strange thing to do for a mainstream AAA game. The same happens with the one in Quake 4
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haha, it's possible. Generally I didn't name mine because between the level already having a name, and then the track also having another (maybe super different) name, Idk, it's like too much to me. It's like when you put a wallpaper in your desktop but you also put a wallpaper in your browser and also set a wallpaper in your email inbox, it's like overloading. I guess the track belongs to the level so it should be named after it. I used to make soundtracks for short films and the track would have the name of what's happening on screen because it was made for that, like the song itself shouldn't have as much personality as the situation it illustrates. I don't know, maybe I'm babbling
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was lucky enough to catch OldBoy in the very few selected showings in cinemas it had for the 20th anniversary, since it's easily one of the best movies I've seen and I didn't get to watch it in theaters back in 2003 when it came out
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I'm one of the few people who enjoyed Rage 1 and followed its entire development so I'm posting: 1. Add one more hub. I've always felt the game needed one more city hub before ending, and Subway city was clearly rushed. 2. Make a better ending. The ending where you're not even told that pressing one identical looking button you will win the game while you're still holding your BFG rounds "for the big final confrontation". 3. I don't know, maybe add some money making mechanic, like Borderlands or so. Rage is still from the simpler times where you only make money with the sale of the game and that's it. No loot boxes, no cosmetics, no in game purchases. As hideous as this sounds, this prolongs the life of the game, and gives the studio the money to keep sequels and updates coming. Rage 1 had only 1 DLC and was mostly of content left out of the game. I don't think it lacked personality. Back then the Mad Max setting I think was pretty unexplored, and at the same time it was a fresh change from Id's previous sci-fi, as well as a setting as a Texas based company they would feel compelled to explore. Back at the time Id would go with the "when it's done" mentality and that cost them that other similarly themed games built on good old crunchtime would release sooner or around the same time. I don't know about the "open world". Rage as it was made was hand crafted in every level and it shows. One Rage 2 on the other hand, I got tired of playing in the same building, outpost, and gas station, with the same doors in every single one; seeing objects floating in the air, and the same damned pink ladder everywhere.
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Through a set of coincidences, for some reason I'm somehow listening to Peter Gabriel latest release I/O. I'm not into that kind of music, I liked industrial my whole life (skinny puppy, throbbing gristle, nine inch nails...) I'm 43 years old and to me Peter Gabriel always was that funny mister doing cool animated videos when I was little.
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this is surprisingly meaningful because for decades I used to "dream of Doom". It wasn't Doom per se but something in first person perspective with tech bases, but there was this sense of familiarity. I guess this happens when you play only FPSs for over 3 decades. Come to think of it, when the first gameplay of Doom 2016 was made public, I remember thinking "this looks like my dreams".
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yellow, but a specific shade. Pink and green are good too, and for some reason I also appreciate beige a lot
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hi, just chiming in (I was locked out of my account), since I've received some messages asking, my tracks for freedoom have no official names. If anyone feels like naming them go ahead
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If you plant a L.A.M. on the wall and then trigger the alarm they'll fall into your trap
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I can handle a lot in comparison to the average person in my country, and that's not saying much because in the country I live we basically eat ZERO spicy stuff, still I am above the average for some reason but, say, probably waaaay less than what they're used to in mexico, china, thailand, I guess? And also because I'm from abroad I don't have access to anything the poll mentions so I'm not gonna vote
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Game that everyone hates but you like?
jupiter_ex replied to TheNoiseClassicDooMfan's topic in Everything Else
ooh, I'm an expert on this. I actually enjoyed Daikatana when it came out (though started seeing the shortcomings later), and also pretty much enjoyed Pariah (anybody remembers Pariah?), love Doom 3 and played it countless times in all its incarnations and DLCs and I was having a soft spot for Wolfenstein Youngblood while I generally didn't like the Machine Games Wolfensteins. I guess I have a radar for this. I can say Amnesia a Machine for Pigs. I liked it A LOT more than the original (it helps that I hated the original). -
wow, I never expected to see Unity these days (and no, I'm not talking about the backstabbing engine). I didn't even knew if it still ran I dont' care about the story either, what I'm saying is: Doom 3 is Doom 1 again, Doom 2016 is Doom 1 again, and Doom Eternal is Doom II again. Hope it doesn't happen again
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ok maybe, and maybe there's some arguing I could do about SS at least receiving prequels. Anyway, my point being that Doom has been rebooted too much. Was rebooted in Doom 3 and was rebooted again in 2016 (Doom "4"). Every time Doom comes back is for another reboot. Anyone out there with the will to write some new story in the Doom universe?
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so doom with teeth when? ;) doom "year zero" sounds like a prequel maybe? I'm eager to know how the story continues. Doom must be the only franchise where through 5 major releases and 25 years the story has barely progressed: Demons attack the vicinity of Mars, then demons come to Earth, then what? It keeps rebooting and telling the same story