-
Content count
207 -
Joined
-
Last visited
About DCG Retrowave
-
Rank
Junior Member
Recent Profile Visitors
2488 profile views
-
I’m watching this right now and I’m really glad you finally found the rocket launcher. I felt so bad that you were suffering so much at first :O Also, that one soulsphere next to a crate can only be accessed with a squeeze glide. In an earlier release, I felt less confident about including something like that outside of my own WAD, so there was a teleporter to reach it. However, that teleporter caught players off-guard and did too much harm so I ditched it. It’s not tagged as a secret due to it being impossible to reach in GZDoom (some ZDoom ports will work, but not GZDoom for some reason). I’m insane so I like abusing weird vanilla quirks as seen in Secks Bad :D Edit: I watched the rest now. I don’t blame you for running away from everything at the end. Some of those arch-viles were left alive for so long that they probably resurrected more than you could realistically kill. It’s good to see how other players approach the map as you definitely did some things differently from how I would (like waking the sleepy Cyber guarding the blue key before actually taking the key :O). I try to design most of my maps with different play styles in mind and have more than one ideal route. Anyway, I hope you still enjoyed it overall despite the extreme gameplay! I generally make pretty difficult maps and this one is no exception (it is the penultimate map so it fits :D). I realize some players will get very frustrated, but I hope that my lack of evil marines evens things out XD Thanks for playing!
-
Mayan Reynolds | Now on Idgames
DCG Retrowave replied to Egg Boy's topic in WAD Releases & Development
1. Visplane Explorer isn’t always accurate. I’ve actually seen it be off on drawsegs by 100 which is insane, although extreme inaccuracies are pretty rare. I find that it’s mainly good for reference while chocorenderlimits should be used for proper verification of compatibility. 2. There’s actually a lot of space in that fight since you have some options for safe places to run to. There’s a staircase nearby that’s ideal. That might not sound like the most interesting way to fight the monsters, but it is a winning strategy (and most fights in the map don’t really force you to run away so this is fine for mixing things up :D) -
Mayan Reynolds | Now on Idgames
DCG Retrowave replied to Egg Boy's topic in WAD Releases & Development
The MAP02 MIDI didn't have its tempo set which caused it to use whatever tempo the previous MIDI had set. Oddly enough, this only happened in vanilla. It's been resolved now :D -
Mayan Reynolds | Now on Idgames
DCG Retrowave replied to Egg Boy's topic in WAD Releases & Development
Another epic DOOMER release by Team Squonker! :D This was a blast to work on, even though I only worked on it for a few hours today after T.Will's part of MAP02 :D -
The MAP02 MIDI had copyright text, something that almost always corrupts a MIDI in vanilla DOOM. Sometimes the MIDI will just sound wrong with random notes, but in more severe cases like this one, the game explodes :D. The worst one I've encountered caused the venetian blinds crash on my DOS PC :O. This has been fixed now :D
-
The MAP19 monster cloister issue was “partially” resolved after you downloaded it. I goofed up more than once with that same set of closets so there will likely be another patch in the morning now that it’s all fixed XD. I hope you liked what you experienced though!
-
Yay for the epic release! :D I had to fix a few broken monster closets on my map, but thankfully that fixed version is now up so please download that before playing MAP19 :O
-
:O :O :O :O :O yes!!! :O :O :O :O :O
-
Miscellaneous Squonker Wads Demos [-complevel 2]
DCG Retrowave replied to Maribo's topic in Speed Demo Submissions
Squonker 3 MAP07: Secks Bad - Nightmare! in 0:11.57 EXE: DSDA-DOOM 0.21.3 Secks is very bad so I am speedrunning my own map to prove it :D SQ307N011.ZIP -
Playing this anti-secks map will earn you extra virgin points on your vCard :O
-
BlueAge - NOW ON IDGAMES! Full Megawad
DCG Retrowave replied to Skronkidonk's topic in WAD Releases & Development
I should clarify that I was only responsible for MAP26, the status bar, and some bug fixing. The original post does make it sound like I worked on much more than that :O My map is compatible with DOOM2P, but several of Skronk's maps aren't due to large blockmaps. You could play it in a port like MBF with vanilla compatibility for DOS gaming though :D -
You got an intercepts overflow on my map? That’s awesome!!! :D As for the various HOMs, they’re all very intentional. The one in that screenshot is the result of a randomly chosen sector having tag 667 and not being textured on the back because views :D
-
DOOM 87: The Lost World (Beta Release) for DOOM II - Vanilla-compatible maps.
DCG Retrowave replied to DCG Retrowave's topic in WAD Releases & Development
Don’t worry, this project is still in active development and is way better now! I’ve just been working on it privately lately :D More information should be posted in early 2022. -
DEATHMATCH '21 - A Doom II Tournament at the DOSBox Deathmatch Club
DCG Retrowave replied to OpenRift's topic in Multiplayer Doom
If someone's game keeps stuttering or slowing down, the other players will feel it as well since the game needs to stay synced (obviously, if the game kept running smoothly on another player's end while one player is experiencing slowdown, that would cause a desync). My Windows 10 PC screwed up recently during a local cooperative session with my Windows 7 laptop and DOS PC (Win10 and Win7 were running DOSBox and connected to my IPXBOX server which was physically connected to my DOS PC). The Windows 10 machine was lagging hard and this caused the game to keep freezing for all players. Once we tested the Windows 7 and DOS machines without the Windows 10 PC, the game ran smoothly and I switched the player using my Windows 10 setup to one of my XP machines which worked well. So yeah, the lag does effect everyone :O -
[Released] Ultimate MIDI Pack - A community music replacement for the original Doom
DCG Retrowave replied to continuum.mid's topic in Mods & Resources
The SC-88 Pro's SC-55 map is noticeably different, but the SC-88 includes the exact same samples as its predecessor (a few drum samples for the power kit did get tweaked, but it's incredibly subtle and I honestly prefer them :D)