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About sillywizzard
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learning magic
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It's been a long time since the last update was released. In the new version, the company was completely redesigned, there were fewer levels (only four compared to the previous six), but they became noticeably longer and more thoughtful. In addition, new abilities and alternative attacks for weapons, two new enemies and many objects were added to diversify the gameplay of each specific level. An extra lives system has also been added on top of point-based healing to allow players to survive longer levels. The game levels now play a track written by Niko Kozlowitz specifically for the game.
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Arena top-down shooter with cartoonish gore and a stupid name. Made in Unity. Gameplay: At the moment, the game has a company of four levels. There are currently fourteen types of monsters and six weapons in the game. The main focus of the gameplay is quickly killing enemies to increase combos and collect points, which determine the speed of recovery after one hit and the acquisition of abilities. I tried to fit in the combo system organically, so during the game it should not be out of tune with your playstyle. I will be very glad if you help me with playtesting. If you don't like something or find a bug, write a comment, this can greatly improve the quality of the game. Now the game has music written by Niko Kozlowitz, you can listen to his work on this YouTube channel: https://www.youtube.com/@GoatFreq/videos Download: download directly from the topic MeatyCity ver0.6.1.7z link to gamejolt https://gamejolt.com/games/meaty_city/807864 Screenshots: Gameplay demonstration:
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Online casino advertising was not in the original post.
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A small but very important update for the gameplay. A combo system has appeared in the game and now any replenishment of points is multiplied by the number of combos. The player has the opportunity to slow down time with his own hands by activating an ability that can be replenished for points. Almost every level now has a funny little dude with masochistic tendencies that extends the combo meter when taking damage. Added money that gives points when picked up. Two new levels have been added to the game. At the fifth level, a new enemy appears. Rebalanced half of the weapons and levels. I don't have a lot of time to test levels, so some of them can be unbearably difficult or very easy (unlikely).
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A very massive update. The main feature is the appearance of levels (not just survival arenas). A more complete listing of additions: Added three levels. Life system. now the player has a second chance to receive damage, in order to heal, you need to collect a certain number of points. New weapon. By pressing the 1 key on the keyboard, you can get a hammer, which, in addition to killing enemies, can push explosive barrels and reflect projectiles. An alternative fire mode for the shotgun, instead of shooting, you can defuse explosive buckshot, which you can manually detonate by pressing the middle mouse button. At the third level, a new enemy appears.
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Second update. It contains a lot of small changes, most of which I cannot list due to their number. I'll go through the main changes: added a new weapon called a freezer added an electric trap for the player and monsters full redalance of spawn time and the number of points needed to open doors (now new enemies and weapons appear much faster) noticeably more blood and guts a bestiary (for now not all enemies are included)
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The first big update for the game. Most of the changes and improvements relate to graphics and sounds. A new enemy has been added, he can be found on the second and third arenas (house and castle), he will start appearing after 80 seconds. The new enemy is called Psycho, he holds a shield that reflects bullets while walking towards the player, the psycho can be killed while he is charging a ranged attack. I am very grateful to all those people who played the game.
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Thank you
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Thank you very much, I'm glad you liked the game. As far as I understand, my topic does not break the rules.
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Arena top-down shooter with cartoonish gore and a stupid name. Made it on Unity in about two weeks. Gameplay: At the moment, the game has a company of five levels and a survival mode. There are currently ten types of monsters and five weapons in the game. Download: download directly from the topic MeatyCity0.4.7z link to gamejolt https://gamejolt.com/games/meaty_city/807864 (There is no difference from where to download, the versions are identical) Screenshots: Gameplay demonstration: This game has almost nothing to do with doom. I hope I'm not violating community guidelines by posting it here.
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URBAN NIGHTMARE (3 levels, very hard)
sillywizzard replied to sillywizzard's topic in WAD Releases & Development
Finished work on the third level, in addition to it, I also updated and corrected the previous two levels. The comments and testing of my maps by other people was very motivating and helped me in creating this update. -
sillywizzard changed their profile photo
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A small wad consisting of 3 levels and a slight rebalance of enemies and weapons. I plan to make one more level. Made for gzdoom. It is necessary to use jumps, freelook and crouch. Pistol start is recommended. All music is taken from Valiant. Small hints: If you get stuck in a vent just crouch. Shoot at the electrical panels to open broken doors, I wrote this because it's not very obvious. The very first arena of the second level is designed for infight among demons. balance changes: download: UNv2.zip screenshots:
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Actually this music was meant for another level. This subway was part of a megawad of five levels, but it was too different from the rest of the levels and I posted it separately.
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Thanks for the comment. I actually removed a few monsters as I didn't have time to test the map with them, some I changed on lower difficulties. Some moments just broke due to the fact that I set the wrong tags, as I tried to make the map non-linear. The spectrs should also be faster and more durable, apparently something broke again. I have already learned how to use 3d floors and how to make more complex arenas.
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Just one level. I slightly changed the balance of weapons and enemies. Made for gzdoom. It is necessary to use jumps, freelook and squats. The difficulty is quite high. It doesn't look good but I worked on it too long to throw it away. All music is taken from Valiant. Small hints: If you get stuck in a vent just crouch. Some gameplay changes may not work with other mods. Shoot at the electrical panels to open broken doors, I wrote this because it's not very obvious. metro.rar screenshots: