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About magicsofa
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Well to test these theories we obviously need to start the Oops All Masterminds project
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I've already experimented with reducing the hitbox and liked the result, although it is a little jarring to be able to shoot through the legs after so many years of dooming. It can be interesting to put the SMM in large hallways that are just big enough to walk through, so that the player cannot pass. The problem is that Doom AI tends to do silly 180 degree turns in hallways at the worst times... still, I find her much more intimidating when bouldering down a hallway, than in a giant arena where I have all the control as the player.
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... ...I'd rather play Tekwar
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What's easier: modelling for Quake or making character sprites for Doom?
magicsofa replied to PanCotzky's topic in Doom Editing
There are plenty of people who are proficient at one or both skills... the more important question is, why would they want to work on your project? -
Come up with the most clever troll design decisions
magicsofa replied to Li'l devil's topic in Doom General
That's comical... and also a great way to tell the player to "wake up" so to speak. Overly cryptic levels are annoying, but I also don't like being railroaded or having everything plainly telegraphed all the time. Scenarios like this one encourage you to actually think critically about the environment rather than just follow the quest marker. -
Can we buy Doom forks or spiritual successors outside of Steam?
magicsofa replied to doomlayman's topic in Doom General
For what it's worth the game is also on the GOG Community Wishlist with 359 votes -
But what else would you call it? I feel that Doom monster behavior still counts as AI, even if it is a level simpler for not being dynamic. Still, the code does react to the environment. If the target is visible, start attacking. If I'm running into a wall, turn a different way. If something else hurt me, consider changing targets. It is a basic decision making engine, whereas modern AI has an added layer which is of course to judge the outcome and modify the logic path accordingly. More advanced, sure, but I would still put it in the same warehouse. Now as soon as a program can come up with a new task for itself to do in the future... and 100% access to its own code/computer... we're done for
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This is not an acceptable method unless you plan to just keep this on your hard drive and never share it with anyone. Chocolate doom's -merge command already does this internally (merges your .wad with the IWAD), and anyone using doom.exe will already be equipped with DeuSF. Your .wad should only contain lumps that you modified or made from scratch. As for the error, could it be this: Or this:
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I'm just not into groveling, and I don't particularly care how much of a celebrity someone is. If I get to talk to them or meet them in an organic way then that's cool and I would of course tell the story when relevant/speaking to people who would be interested. But I'm not gonna scramble for a staged phone conversation... it would just feel fake and weird to me. Also, it isn't much to brag about if you paid for it, lol That actually makes a lot of sense and would make this seem less scammy. Maybe he got sick of people pestering him for their own benefit and said "fine, buy your ticket and get in line!"
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Do you strafe run to the left or to the right?
magicsofa replied to DoomGappy's topic in Doom General
I dress to the left, thanks for asking in public -
No problem, as soon as you have a rough draft please send it! You, @Azuris, and @mr-around have the last three slots, so close!
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How do I add more actions to enemies with WhackEd4?
magicsofa replied to Z0RGUSSY's topic in Doom Editing
You can easily add frames with actions by stealing them from other things. This is pretty much the Whole Thing with dehacked, and if you are smart about it you can squeeze in quite a lot without making too much of an impact on the things you are stealing frames from. The easiest thing to steal from is the archvile flame. It is a very long sequence and every frame has an action. If I remember correctly the sprite also repeats in twos, so you can steal every other one and just double the duration of the remaining frames. The caveat is that the fire doesn't follow the player as accurately (A_Fire centers the fire on the archie's target). If you didn't want that you could just leave the durations and either reorder the sprites or have faster animating fire. Either way, you get a ton of frames out of it while only sacrificing something that is purely cosmetic. There are lots of other places you can steal from, but most of those will be more useful actions or just more noticeable to the player. -
I assume you are asking this because ACS seems easier, but actually it would be more difficult and very hacky. By the time you got it working you could have learned how to make this plus ten other custom monsters in ZS
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Fixed that for you :P I have had several people in my life protest when I wanted to order a pineapple and bacon pizza. So of course we compromise by getting two pizzas, only for people to later exclaim "Wow this is actually good!" The thing is, I like almost any pizza. I'll eat fried eggplant pizza. Potato pizza. Steak taco pizza.