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About Voros
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Quoted for truth. I'm naturally suspicious, so I tend look at the reviews of a WAD that has a big filesize to try to get an understanding on the quality of the WAD.
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Go easy @CWolf :P not many people know about what's a placeholder and what's official in Freedoom. The Archvile sprites are 100% placeholder sprites. There was a cool concept done by a guy before but no one has been able to contact him. Here's a preview: The Revenant sprite is decent enough, but there are plans to replace/renovate the sprites so they seem consistent in terms of design. Currently, the Revenant will be a 4 tentacled, upright walking, monster with white-ish armor and shoulder cannons, with a head covered by a helmet similar to those gas masks. Unfortunately the artist responsible for this has also gone out of touch :( here's a preview:
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Echoing the "Doom 64 is '90s Doom 3" here. Technically it is Doom 3, as it takes place after Doom 2.
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I never complained tbh, if that's what you're saying. Some people are bandwidth freaks like me. Some get butthurt when something doesn't match their tastes. Some are purists who try to enforce the "pure" way. It's really a matter of personal taste in the end. Some like the music, some think it's dead weight. Although I doubt anyone's ever experienced any problems because of this.
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I personally don't like it when they include such files in the WAD. Doom mods have relatively small filesize. If we're talking about maps and those kind of things, then the music should be an optional WAD, like the Doom 64 OGG music pack for Doom 64 Retribution. If we're talking about things like actual mods (eg ZDoom mods), then I can make an exception. Those things can grow big pretty quick with all those resources crammed in there anyway. Lilium (a map) had an OGG file in it IIRC and after I recompiled the WAD without the file, I was surprised at the new filesize. And felt a bit angry for a split second. What can I say? I prefer to save my bandwidth even if I have more than 1 gb available to use.
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Have you ever played Doom 3? Then you'll see that game does have themes. Although most of of the time, its basic theme is techbase.
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CWolf's FreeDoom workshop (textures, sprites, something else)
Voros replied to Wereknight's topic in Freedoom
If anything, the colors look a bit washed out and flat. How about using some darker colours and some basic shading to compensate? -
Paging @Sergeant_Mark_IV.
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It's right here on this page. Look at LemonWolf's posts.
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You'll have to find the DECORATE files that define the guns and barrel. Of course it probably won't be that simple, but you have to start somewhere.
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Also, there's plenty of articles that don't have examples, even common ones like for A_DropItem or A_StartFire.
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Make an account first. That wiki doesn't allow anonymous edits for some reason. After you log in, there will be an "Edit" tab, which does what it says. But why couldn't you create an account?
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New monsters should be specific to the levels that use them. Keepin' it as faithful as possible where needed. Hell, someone already made an addon for Doom 64 Retribution with the new monsters, so I'd say the main job now is just to incorporate the DECORATE code (with minor tweaks where needed) and sprites from that WAD. And hooray, it's about two weeks until October 31st :D
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I'm not a fan of cosplay, but this is pretty awesome. He really nailed the details. One would probably think it's an officially endorsed statue, based on that thumbnail.
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Mentionating Voxel Chibi Doom!