Csonicgo Posted February 8, 2016 After two and a half years (and on the Chinese new year), a new release of ZDoom has been bestowed upon us, with a new ACC to go with it. Significant changes include:A native backend for OS XSDL2 backend for Linux, with OpenAL supportBetter MIDI support, with nostalgic options aplentyNew ACS functions, like DropItem and DropInventoryArrays are now supported at the script scopeExtended compatibility optionsAnd much more. Grab a copy on ZDoom's download page. 0 Share this post Link to post
Jewellds Posted February 9, 2016 As it wasn't mentioned in the news story, GZDoom has followed suit with 2.1.0, and 1.9.0 for those of us without flashy OpenGL 3 graphics cards. Release thread. 0 Share this post Link to post
Breeder Posted February 10, 2016 Optimizations for the Raspberry Pi?! ;) 0 Share this post Link to post
Avoozl Posted February 10, 2016 Has it really been 2 and a half years? I can remember the last release as if it was only yesterday for some reason, anyways it's good to see it is still getting updated. 0 Share this post Link to post
Csonicgo Posted February 11, 2016 Breeder said:Optimizations for the Raspberry Pi?! ;) Oh yes. There are still a few limitations (Running in a window will crash the game, textured automap and node generation still fail) but for the most part zdoom runs very well. There is a compilation error that pops up with later versions of glibc, but commenting out the offending code is more than enough to fix it. 0 Share this post Link to post
Captain Ventris Posted February 11, 2016 Avoozl said:Has it really been 2 and a half years? I can remember the last release as if it was only yesterday for some reason, anyways it's good to see it is still getting updated. Well ZDoom and GZDoom get updates nigh-constantly, it's just that Randi finally declared things fit for a stable release! 0 Share this post Link to post
Breeder Posted February 13, 2016 Csonicgo said:Oh yes. There are still a few limitations (Running in a window will crash the game, textured automap and node generation still fail) but for the most part zdoom runs very well. There is a compilation error that pops up with later versions of glibc, but commenting out the offending code is more than enough to fix it. Upon compiling, I get this on the Pi 2: In file included from /home/pi/zdoom/src/posix/sdl/hardware.cpp:49:0: /home/pi/zdoom/src/./r_renderer.h: In destructor ‘FRenderer::~FRenderer()’: /home/pi/zdoom/src/./r_renderer.h:25:2: internal compiler error: Segmentation fault Please submit a full bug report, with preprocessed source if appropriate. See <file:///usr/share/doc/gcc-4.7/README.Bugs> for instructions. Preprocessed source stored into /tmp/ccVg2Voy.out file, please attach this to your bugreport. src/CMakeFiles/zdoom.dir/build.make:223: recipe for target 'src/CMakeFiles/zdoom.dir/posix/sdl/hardware.cpp.o' failed make[2]: *** [src/CMakeFiles/zdoom.dir/posix/sdl/hardware.cpp.o] Error 1 CMakeFiles/Makefile2:683: recipe for target 'src/CMakeFiles/zdoom.dir/all' failed make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2 Makefile:72: recipe for target 'all' failed make: *** [all] Error 2 pi@retropie ~/zdoom/release $ Upon compiling it on my 64-bit Debian Laptop (using installed 64-bit fmod) I get this: /usr/bin/ld: skipping incompatible /usr/local/lib/libfmodex-4.26.36.so when searching for -lfmodex-4.26.36 /usr/bin/ld: skipping incompatible //usr/local/lib/libfmodex-4.26.36.so when searching for -lfmodex-4.26.36 /usr/bin/ld: cannot find -lfmodex-4.26.36 CMakeFiles/zdoom.dir/tempfiles.o: In function `FTempFileName::FTempFileName(char const*)': tempfiles.cpp:(.text+0x7): warning: the use of `tempnam' is dangerous, better use `mkstemp' collect2: error: ld returned 1 exit status make[2]: *** [zdoom] Error 1 make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2 make: *** [all] Error 2 0 Share this post Link to post
snapshot Posted February 13, 2016 Wow, a giant new release with some nice new ACS Functions, pretty cool . 0 Share this post Link to post
Danfun64 Posted February 17, 2016 Since corresponding GZDoom builds have been released, shouldn't the ZDoom wiki change GZdoom's status to "2.8 branch"? Normally I would do such a thing myself, except that no account can be created for whatever reason. 0 Share this post Link to post
HavoX Posted February 22, 2016 2.8.1 will be released sometime today, or whenever... Randi hasn't gotten to adding the download links yet. 0 Share this post Link to post
<inactive>Player Lin Posted February 23, 2016 HavoX said:2.8.1 will be released sometime today, or whenever... Randi hasn't gotten to adding the download links yet. http://forum.zdoom.org/viewtopic.php?f=1&t=50968 It should there now. 0 Share this post Link to post
Gato606 Posted June 4, 2017 On 2/8/2016 at 1:40 PM, Csonicgo said: After two and a half years (and on the Chinese new year), a new release of ZDoom has been bestowed upon us, with a new ACC to go with it. Significant changes include: A native backend for OS X SDL2 backend for Linux, with OpenAL support Better MIDI support, with nostalgic options aplenty New ACS functions, like DropItem and DropInventory Arrays are now supported at the script scope Extended compatibility options And much more. Grab a copy on ZDoom's download page.  No ACC for Linux?? Boy.... that's sad... (I have had many trouble compiling stuff from source code, so a prebuilt version would be better for me) 0 Share this post Link to post
Gato606 Posted June 4, 2017 Never mind.... I found it on the Ubuntu Linux software repositories, I already isntalled from there 0 Share this post Link to post