-
Content count
5841 -
Joined
-
Last visited
About Tristan
- Currently Viewing Forums Index
-
Rank
ComPoser
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Tristan changed their profile photo
-
[RC5] EVITERNITY II - RC5 Released!
Tristan replied to Dragonfly's topic in WAD Releases & Development
Music from MAP06 is up on youtube! -
[RC5] EVITERNITY II - RC5 Released!
Tristan replied to Dragonfly's topic in WAD Releases & Development
Yeah someone added a monster alarm in the final room... rc5 let's go? -
[RC5] EVITERNITY II - RC5 Released!
Tristan replied to Dragonfly's topic in WAD Releases & Development
For almost the entire dev cycle, I had always thought we should keep the intermission/text music the same as in the first Eviternity, which was "Death's Toll," one of stewboy's Plutonia MIDI Pack submissions. When you posted this, it evoked the exact same feeling as that track and my mind was made up within the first 20 seconds, as it should be, given that the most important part of an intermission track is the start of it. Lol, well remembered! OG Elysium was obviously always going to look like it did in the final release, but my idea for its gameplay was probably more like halfway between how it actually ended up and Evi2 MAP01. -
[RC5] EVITERNITY II - RC5 Released!
Tristan replied to Dragonfly's topic in WAD Releases & Development
In addition to this, I've also started a playlist for the OST. Obviously still in progress right now but will be added to as we get around to uploading more of the music! -
[RC5] EVITERNITY II - RC5 Released!
Tristan replied to Dragonfly's topic in WAD Releases & Development
Update your GZDoom -
There's no MIDI version.
-
[RC5] EVITERNITY II - RC5 Released!
Tristan replied to Dragonfly's topic in WAD Releases & Development
-
[RC5] EVITERNITY II - RC5 Released!
Tristan replied to Dragonfly's topic in WAD Releases & Development
At least partially; I'll be doing an album of this for all of my tracks. -
[RC5] EVITERNITY II - RC5 Released!
Tristan replied to Dragonfly's topic in WAD Releases & Development
-
[RC5] EVITERNITY II - RC5 Released!
Tristan replied to Dragonfly's topic in WAD Releases & Development
Can't believe I leaked map01 5 years ago and got away with it -
[RC5] EVITERNITY II - RC5 Released!
Tristan replied to Dragonfly's topic in WAD Releases & Development
Oh man that's embarrassing, we knew about this one and forgot to fix it! There's an even easier softlock right next to it that never even occurred to me - both fixed on my end so that'll be in the next update whenever it is, thanks for catching that! -
[RC5] EVITERNITY II - RC5 Released!
Tristan replied to Dragonfly's topic in WAD Releases & Development
Yeah the MBF compat setting in GZDoom seems to ignore the MBF21 linedef flags like block players and block land monsters, which we tended to use a lot on fences and stuff so flying monsters can still pass over them but everything else is blocked. Personally all the GZDoom testing I did for this was just on default compatability -
[RC5] EVITERNITY II - RC5 Released!
Tristan replied to Dragonfly's topic in WAD Releases & Development
Never expected praise like this for my maps, thank you so much! -
[RC5] EVITERNITY II - RC5 Released!
Tristan replied to Dragonfly's topic in WAD Releases & Development
hi -
What doom map deserved to be in top 100 most memorable maps?
Tristan replied to Betelgeuse's topic in Doom General
Out of curiosity, what about Sunlust maps 29 and 30 (#11 and #27)? Both definitely deserving of a place on the list, but having 29 above God Machine always seemed interesting to me!