xnv
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About xnv
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Map10 was updated since initial submission: https://www.doomworld.com/vb/post/1517553 (direct link: http://www.mediafire.com/download/7m2f4n402vbmb74/xnv-prar.zip). I think I forgot to email it. Only if you are trying to speedrun it! Can't recreate it in the megawad version. What engine version are you using? Can you also check newer map version?
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Updated "Problem Areas" http://www.mediafire.com/download/7m2f4n402vbmb74/xnv-prar.zip
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Exquisite Corpse 2 [community uniwad project]
xnv replied to Linguica's topic in WAD Releases & Development
I love this idea but isn't 9 contrubitors a little bit too few? -
Are you being double-contrarian?
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Oh yeah, because you're so going to be infected with malware from opening a RAR or a WAD file. Thanks for the heads up. Anyway, it's a really cool little map but those Hell Knights in the narrow hallways were real mood killers. Other than that it's sure worth checking out. Liked you hommage to ORIGWAD too.
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The Ultimate Doom II : Doom II levels reimagined
xnv replied to Gardevoir's topic in WAD Releases & Development
This is very sexy. Quickly skimmed through the MAP01 and it's very retro yet fresh. I will wait until this mapset is finished to play experience it seamlessly. Is there any completion estimate? -
Is it forgiveable for a map to look kind of subpar if the action in the map is good?
xnv replied to revan1141's topic in WAD Releases & Development
I refuse to play maps that have less than 4 linedefs per 8 map units squared. -
LIST OF SINGLE PLAYER WADS BY POPULARITY
xnv replied to printz's topic in WAD Releases & Development
Does not seem like he does but at least he is fully aware of what he created. We should suggest him to make a map though. -
LIST OF SINGLE PLAYER WADS BY POPULARITY
xnv replied to printz's topic in WAD Releases & Development
wow -
Looks god.
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Those super awesome looking GZDoom survival horror screenshots/trailer?
xnv replied to SavageCorona's topic in WAD Releases & Development
Do you mean letterboxing? I guess for that "cinematic feel". -
Thank you very much for testing! Glad to hear that it's balanced too! I will fix that HOM and add a few missing light effects later and that map is basically finished.