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About NuMetalManiak
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Rank
I have every right to be salty if I must (proud she/her)
Recent Profile Visitors
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Megawads ruined or redeemed by 1-2 maps?
NuMetalManiak replied to Li'l devil's topic in WAD Discussion
UDINO E4M9 is super cool. -
[RC2!] Hardfest 2 - Boom Community Project with 40 challenging levels
NuMetalManiak replied to finnks13's topic in WAD Releases & Development
It looks like one of the secret sectors in MAP15 isn't accessible. The teleporter to the SW secret with the backpack actually took me back to the first secret that had the plasma gun (they both have tag 24) -
[RC5] EVITERNITY II - RC5 Released!
NuMetalManiak replied to Dragonfly's topic in WAD Releases & Development
Well I'm dumb, I ACTUALLY THOUGHT THAT WAS DECORATION. It really is so hard to tell. -
[RC5] EVITERNITY II - RC5 Released!
NuMetalManiak replied to Dragonfly's topic in WAD Releases & Development
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So...many...MEGAWADS THIS YEAR. We're going to be busy at the wiki for the next few weeks and months, working in and out of our real jobs and any loopholes in between.
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[RC5] EVITERNITY II - RC5 Released!
NuMetalManiak replied to Dragonfly's topic in WAD Releases & Development
wot source port -
Ultimate Doom "In Name Only" - On IDgames
NuMetalManiak replied to cannonball's topic in WAD Releases & Development
On E2M3 I was able to get into the SW room (with rocket launcher) from the ledge NE of the start, ran across the nukage tubs by straferunning left across them and then got stuck in that room. Took me several tries to replicate it but it is possible and since the north door isn't open I was unable to get out. -
100% Vanilla Doom mapping - floor instant death?
NuMetalManiak replied to Cacodoomonic's question in Editing Questions
If I recall, Eternal does this in some of the Epic 2 maps. Using MAP14 as an example, there's a number of instadeath moments such as if you fall into the void of space in a few locations, or if you attempt to fall down a long shaft without raising the elevator first. A few of the other space maps in that set also have lasers that if you touch them you are instakilled and this mechanic is done by yes, activating a crusher in one dummy sector to blow up a barrel, pushing a voodoo doll into a teleport line to telefrag another voodoo doll. -
[/idgames] UAC Storage Surplus Project - MBF21 Crate Maze Madness
NuMetalManiak replied to Quill's topic in WAD Releases & Development
MAP09: had to warp past this one because after the final arena I had no way to the exit at the west side (maybe AVJ?). Also the sectors with tags 39 and 41 have no linedefs attached to them (39 is also the block that lets the last cyberdemon warp in). MAP10: sector 155 doesn't seem to open after getting blue key MAP17: Secret sector 107 is inaccessible, trigger for it is located on a sector which is only accessible from a deathmatch start. -
I love Youtube's war on ad-blockers
NuMetalManiak replied to EraserheadBaby's topic in Everything Else
Add some filters to remove the pop-up. Delete any site cookies involving Youtube (to be on the safe side I actually remove every non-website cookie every now and then). Removing cookies does mean you have your settings reset, but if you're like me and don't have a Youtube account and are only browsing videos this isn't an issue. Remember when they had yellow ad markers in videos? They clearly got rid of them because they know that their audiences don't care about their ads and get rid of the ads before starting to watch content. Also remember when ads were just a sidebar on the bottom of the video? side note: I made the mistake of listening to a "turn off your adblocker pop-up" on a different site and when I disabled my adblocker my whole browser became totally unresponsive. Many of the sites with this feature are already rich from ad content enough anyways. -
Hell Revealations [Final 2024 Release - /idgames] (Vanilla Megawad, 33 Deathmatch Arenas, Hell Revealed I + II Successor)
NuMetalManiak replied to Arsinikk's topic in WAD Releases & Development
MAP20: On Easy settings, monsters 421-428 (all Hell knights) all have the Ambush flag and won't spawn in. -
IDANARCHY - make all monsters mass-infight within the level (similar to Heretic)
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What doom map deserved to be in top 100 most memorable maps?
NuMetalManiak replied to Betelgeuse's topic in Doom General
If there was a 101st one I would say that could honorably honorably go to Killer Colours (AV MAP31). It's already in the sidebar for Runners Up and had a great concept of everything being blue, then green, then red, with appropriate monsters and interesing ventures throughout. This particular level has most certainly inspired several future levels and/or areas in levels after it due to the nature of color usage. -
darkexodus is the first one that comes to my mind. He's the one who made Nazi Auferstehung, one of those worst wads that looks super ambitious but was really just a bunch of Slige levels with a bunch of stolen content (including multiple IWAD copies). On the forums he basically pressed Enter after every few or so words so his posts looked really dumb and pretended to be autistic or something as a defense. Backstory here. There's probably another non-Helled thread I missed though.
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Literally all of them are nostalgic to me but the biggest one is Mark Klem's Hidden Anger by far.