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About StoneMason
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I like Doom
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TNT 2: Devilution (Final beta released)
StoneMason replied to Marcaek's topic in WAD Releases & Development
Holy crap, Grats on the beta release! -
What's your generally preferred monster count for a map?
StoneMason replied to NaturalTvventy's topic in Doom General
Anywhere between 0-1000 is fine by me. But I couldn't vote for more than one option, so I voted 251-500, as I see those the most. -
TNTRevilution- Vanilla Doom- Save bug
StoneMason replied to Cybernight Zero's topic in WAD Discussion
IIRC, Chocolate Doom has an option to disable the savegame limit in the setup. -
Unless the map design makes it obvious that I should avoid it, either through the use of a texture to warn me, or layout design making it look undesirable to fall in, I prefer to dip my toes in to see if it hurts before deciding if it needs to be avoided.
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BTSX E2's map01 midi is pretty good.
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I reckon Entryway was a lot more tightly balanced. Also has a chainsaw at the start, which is a blast to use here.
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What's your favorite boomer shooter/retro FPS game?
StoneMason replied to Dweller Dark's topic in Everything Else
Excluding classic Doom, I'd probably go with Quake, Duke Nukem 3D, and Blood for the classics. Modern stuff, Dusk and Amid Evil were great. -
What were the first three PWADs you downloaded?
StoneMason replied to Dusty_Rhodes's topic in WAD Discussion
Simpsons Doom 2 Icarus Memento Mori Though theres probably a lot of other stuff i can't quite remember that were downloaded by my brothers before any of these. But I clearly remember these being among my own earliest downloads. -
Source Ports Doomworld Uses [adding up later this month]
StoneMason replied to baja blast rd.'s topic in Doom General
DSDA-Doom - 5 points Eternity Engine - 3 points GZDoom - 1 point I used to use Eternity more, but DSDA-Doom has been appealing to me more lately. Occasionally I'll load up GZDoom for mods that require it. -
I think it depends largely on how a game is coded, and what kind of game it is, for a higher framerate to be a subjective or objective benefit. I personally play Doom uncapped most of the time, as I do prefer things to look smoother. But I never found capped in Doom to be unplayable, either.
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I like lost souls from Doom 64. Low enough health to be killed by a single shot from the shotgun, but are also slightly faster and more aggressive.
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Black, Death, and Doom, along with their various subgenres and fusion genres for my main listening. Traditional, Thrash, Power, and Prog are pretty neat, too.
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future ultimate doom project for all doomers and slayers
StoneMason replied to AnthonyTankHD's topic in Doom General
I'm pretty sure I hadn't even played over 1000 maps from the community to completion until around 5-10 years after I first started playing pwads to begin with!