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About Bochnik Chleba
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Rank
Warming Up
Recent Profile Visitors
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[TWO SLOT OPEN] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
Bochnik Chleba replied to fai1025's topic in WAD Releases & Development
Hi, I would like to work on MAP20. -
Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad
Bochnik Chleba replied to Johnny Cruelty's topic in WAD Releases & Development
Hi DoomGappy, my map is mostly done (75%). I 've been kinda stuck on making one part of the map, so that's probably why it's been taking so long for me, sorry. Anyways I will send some screenies of finished bits: -
Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad
Bochnik Chleba replied to Johnny Cruelty's topic in WAD Releases & Development
I haven't completed my map yet, but I'm trying to finish it ASAP. -
Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad
Bochnik Chleba replied to Johnny Cruelty's topic in WAD Releases & Development
Sorry for not replying sooner, but I am still on board. I am busy with school and part time job, but nevertheless I will try to finish my map till end of the month. -
Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad
Bochnik Chleba replied to Johnny Cruelty's topic in WAD Releases & Development
Sorry for being so silent here, but yes I'm still on board :) I will try to finish my map as soon as possible. -
[Community Project] THE HALLS SPEAK TO ME: A tribute to Underhalls and single-level PWADs
Bochnik Chleba replied to DiR's topic in WAD Releases & Development
Title: Ancient Halls Slot: MAP25 Author: Bochnik Chleba Ports Tested: Crispy and dsda Known Bugs: None.. MIDI: Retribution Stalks by solidago Version 1: ancienthalls.wad Version 1 (MIDI added): ancienthalls.wad Screenies: -
Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad
Bochnik Chleba replied to Johnny Cruelty's topic in WAD Releases & Development
You need to set different brightness for both sectors around the bars. It works just fine even when you change brightness by one. -
[Community Project] Doom 2 Minus Doom (20 maps complete!)
Bochnik Chleba replied to janiform's topic in WAD Releases & Development
I have just a starting area, which I made at day 1, but I haven't touched my map since. Though no worry, I have this map in my todo. -
Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad
Bochnik Chleba replied to Johnny Cruelty's topic in WAD Releases & Development
I have done like third of my map, but i was kinda busy with real life stuff last two months. Fortunately, now I have much more time and energy to continue working on these projects. -
Even though I'm 15 years old, I can already feel how fast the time passes. So live your life at your fullest and spend time with your family while you still can.
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[Community Project] - Release candidate 1 available! Alphabet Doom, for Doom 2 limit-removing
Bochnik Chleba replied to aRottenKomquat's topic in WAD Releases & Development
I love the bloody brown contrast with occasional green toxic goo. Very doom 2 vibe. -
[Community Project] THE HALLS SPEAK TO ME: A tribute to Underhalls and single-level PWADs
Bochnik Chleba replied to DiR's topic in WAD Releases & Development
Interesting! Write me down for MAP25. -
Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad
Bochnik Chleba replied to Johnny Cruelty's topic in WAD Releases & Development
I will take Map18 Waiting for Romero to play -
[Community Project] Doom 2 Minus Doom (20 maps complete!)
Bochnik Chleba replied to janiform's topic in WAD Releases & Development
I will claim the remaining Map31 slot. -
[Community Project] - Release candidate 1 available! Alphabet Doom, for Doom 2 limit-removing
Bochnik Chleba replied to aRottenKomquat's topic in WAD Releases & Development
Not gonna lie this "not firing any bullets" tactic completely flew under my radar, but I must say I kinda like it :) It's almost like for a people that say "f*ck this map, I'm outta here". Also your time beating this in 11 seconds even with this pacifist route is really impressive. I set the destinations intentionally for the player to be in this "sandwich" situation where once the pressure is too high you need to fire BFG in order to reposition yourself. If the destinations were changed so the player could just run out of the corridor it would be much less impactful fight. I'm sure you get the point :)