-
Content count
2458 -
Joined
-
Last visited
About Stupid Bunny
-
Rank
jack of all projects, finisher of none
Recent Profile Visitors
4980 profile views
-
The bee mastermind
-
I use the big spood disproportionately often I think…I find them cool and also a devastatingly effective pressure/area denial enemy in the right circumstances. The hitbox size is easily their greatest tactical weakness. Doom has a counterintuitive logic of making being bigger a detriment for a creature with no clear upside apart from blocking the way. Once targeted by other monsters, even slow-moving projectiles from far away are likely to make contact. Coupled with an attack that sprays hitscans indiscriminately and the whole blockmap paralysis thing they are practically engineered to pick fights with every other monster in the room and lose. Truthfully though, I kind of like their weaknesses, which make up for their formidable attack and HP and make fighting them a little less tedious. It’s also fun to be able to SSG them at a distance and still watch every pellet hit. I also like making spacious maps so I often find places to work then in (another challenge I’ve heard people express.) I’m really not sure what I’d change. If I had to change something, maybe make them impervious to hitscans, or at least other spider hitscans. But that would break at least one combat scenario I’ve made so maybe nvm
-
What would be the worse game universe to be stuck in?
Stupid Bunny replied to Apex Veiko's topic in Everything Else
You know what's way scarier than zombies and mutants and shit is being at the bottom of a giant claustrophobic maze full of fire and boulders where you'll be trapped alone forever if you fuck up one time -
Fun unexpected moments when monsters kill other monsters
Stupid Bunny replied to Clippy's topic in Doom General
The comedic timing of an imp confidently winding up for an attack just to get blown up by a distant cyber's rocket that I could see coming a mile away...that will never get old Also when an archvile is canned in a confined space, trying in vain to murder a cyberdemon trapped right next to it until the idiot archie dies of its own blast damage -
why people mostly play on ultra violence instead on nightmare?
Stupid Bunny replied to Doomguy896's topic in Doom General
It's been said in here already, but the difficulty spike from UV to N! is an order of magnitude sharper than between the other difficulties. You go from HNTR to HMP to UV and all you're doing is adding more monsters and altering the amount and layout of resources. The monsters otherwise behave exactly the same, making the changes somewhat incremental; and even if the mapper went overboard adding new baddies up to UV, the lack of behavior change means it really does just feel like you've leveled up in difficulty. Nightmare is nothing like that. It plays almost like a different game, and a particularly mean one that most people aren't masochistic enough to play. The monsters, and their projectiles, are all on coke and they will never stop coming back. Archviles, cybers, pain elementals, everything will just keep returning and will be attacking you constantly. Chaingunners and big spiders are practically instant death because you have no grace period before they unload on you. Difficulty spike aside, I'm also with @Captain POLAND and @idbeholdME and others that Doom is more fun when you can explore and take things a bit at your own pace, and more satisfying when you have the option of reducing even the largest opposing army of demons to stillness and silence. Because of the fast monsters and the constant respawns, Nightmare takes both of those things away and makes the game an unrelenting grind from start to finish. I feel like I'm overexplaining what will be a lot more obvious after you've tried playing in N! for a bit, like tl;dr it's a troll setting that they threw in because id was a bunch of cheeky fuckers back in the day -
Cool stuff! Instead of posting 6 times in a row within a 10 minute span, you should edit the last post you made and add to it that way if you need to. It looks cluttered and spammy when people multipost like this and it's unnecessary and not how forums are meant to work. Just a word of advice.
-
Six Minute Showdown [now on idgames] - A map with rhythmic elements that move to the beat/melody!
Stupid Bunny replied to Vytaan's topic in WAD Releases & Development
Delightful concept, delightfully executed! I like how the map ends at the same time as the song does--100% kill oriented maps are so tired, it's nice to have a survival-style map like this that's simply "keep going as long as the song does." And the dancing bouncing map opening up with the sections of the song keeps the survival interesting...plus it's a great choice of music for a map like this. Spectacular debut release, this could be a great concept for a whole mapset with the right song choices. Inspiring stuff. -
which doom textures are useless or barely used?
Stupid Bunny replied to Flippy685368's topic in Doom General
If you mean the E3 style industrial/technical+medieval+flesh freaky hodgepodge theme then that’s my favorite way to do hell maps. I’m not sure I’ve actually used BLODRIP but that’s mostly because I’m not too fond of the specific texture it’s coming out of. Guess it’s something else to find a home for -
Why drink detergent? There’s no water in that! Just like coffee and orange juice and Pepsi and sparkling water and all drinks that aren’t sweet, hydrating iced tea
-
] Also among my favorite albums generally
-
Choose the most ostensibly boring thing about myself Write a one-sentence description of that thing. Make sure it contains absolutely no information or insights, so it doesn't accidentally become unboring Post a thread about it on a gaming forum Repeat daily
-
which doom textures are useless or barely used?
Stupid Bunny replied to Flippy685368's topic in Doom General
You would enjoy playing my maps then I've shoehorned it into more little bits and places than I care to go hunt down right now I struggle to find a texture that is truly useless. I think I've found a good use for just about every texture out there, either as thematic base textures or as decorative flourishes outside of the "intended" use. The exception might be ASHWALL6 and 7, both of which look horrendous and flat and staticky every time I use them, no matter how many chances they get. The WOLF textures are indeed pretty useless outside of making Wolf3D themed maps, but then, that's a use, isn't it? I've made a few of those now and even if they don't integrate very well objectively it still makes for fun theming. WOODVERT I used to think was useless but lately I've grown a bit of a fondness for it. I think I said before it reminded me of fake 70s wood paneling, and I realized at some point that that was actually awesome and should go into more maps. I was going to say that I know I've used SPCDOOR4 at some point but I couldn't find it anywhere I thought I had. Oh well, I did now :p -
what was the firsrt doom game you played
Stupid Bunny replied to coletomars32's topic in Doom General
honestly, yes. I know the intention was to make it less scary (or, at least, less bloody), but it’s way more unnerving wandering around, utterly alone, in dark halls filled with nothing but blood and corpses. it makes Doom feel so much more desolate and isolating. Maybe playing it like that as a kid is what left me with the dominant impression of Doom as being cold and moody as opposed to rip-and-tear action oriented stuff. -
-
what was the firsrt doom game you played
Stupid Bunny replied to coletomars32's topic in Doom General
First played Doom 1 circa 1996 with -nomonsters on because that's the only way my dad would let me play it. Got 6 maps into E1 before I got lost, 2 maps into E2 before the crushers scared me off, and 4 maps into E3, where the entire experience creeped me the fuck out, culminating in the combination of flesh and dour music and twitchy corpse in House of Pain that ended up giving me nightmares for days. Revisited again some 6-7 years later when I was in my early teens and found a sampler CD of the sort @Lila Feuer is talking about, loved the shit out of it and two decades later I'm still here. (Weirdly enough, the nightmarish, surreal design of E3 is the one with the most nostalgic weight for me now.)