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How could I create constant subtle head bobbing in DOOM 2?
ChamesyGaming replied to ChamesyGaming's topic in Doom Editing
Thank you Aquila I thought DECORATE would be the thing I need to use, I tried your script and tried a few different variations to identify the actor and tried using the weapons themselves but as the actor but cant seem to get any results Bah what am I missing >< -
How could I create constant subtle head bobbing in DOOM 2?
ChamesyGaming posted a topic in Doom Editing
Hey all, I am wondering how I can make the players head/camera constantly move up down, left right, forwards and backwards, (and maybe even pivot left and right) very very slightly in a random fashion in game? This is a feature John Romero wanted to implement into quake for the players first person perspective but due to time restraints it was only implemented in the finishing scoreboard screen for deathmatch. Can anyone help me? Im sure it could be done now with doom. Curious experiment. I tried using DECORATE to figure out a way but had no luck but thats probably because im a noob. Im new to modification so im still needing to learn a lot. Thanks Everyone! -
How could I create constant subtle head bobbing in DOOM 2?
ChamesyGaming posted a question in Editing Questions
Hey all, I am wondering how I can make the players head/camera constantly move up down, left right, forwards and backwards, (and maybe even pivot left and right) very very slightly in a random fashion in game? This is a feature John Romero wanted to implement into quake for the players first person perspective but due to time restraints it was only implemented in the finishing scoreboard screen for deathmatch. Can anyone help me? Im sure it could be done now with doom. Curious experiment. I tried using DECORATE to figure out a way but had no luck but thats probably because im a noob. Im new to modification so im still needing to learn a lot. Thanks Everyone! -
Legend thank you! I was actually having a play around with that at one point but didnt try using a lower number instead of a higher number
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Haha okay yeah had a feeling, might clean that back up then if its no use being there. Still good to know though! But yeah just wanting him to shoot once each time he goes to attack. Is there a way to make him shoot a little more frequently when he sees you without it being a burst of shots?
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Okay so would I wright it out like this -> TNT1 A 0 A_MonsterRefire (128, "See") been having a bit of a play around and I think im liking this behavior the best so far -> Missile: CYBR E 6 A_FaceTarget CYBR F 20 A_SpawnProjectile ("BFGBall", 96, -25) TNT1 A 0 A_MonsterRefire (128, "See") Goto See Im not having it loop as it is too much to deal with I think. This setup seems to make it so that he is slightly more aggressive than having it setup like this -> Missile: CYBR E 6 A_FaceTarget CYBR F 20 A_SpawnProjectile ("BFGBall") Goto See Which im liking, might just be having a placebo on me though and im just thinking he is slightly more aggressive not entirely sure haha Thanks everyone for your input!
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Okay yeah I see that solved it now I know how to add more or less attacks now, this has made it so much easier to just ask the specifics instead of rooting around trying to find the answer and I have learnt a lot already. COOL!
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Is there any way to reduce the 3 shot burst to just 1 shot? Im kinda liking the challenge of dodging 3 BFG rounds but kinda not as well. Just curious if that is infact possible as well
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YEP PERFECT! Thank you Aquila!
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Success! I used the DECORATE method. Now I just might need to figure out how to move the projectile sprite up a bit so it doesnt look like he is shooting BFG rounds out from his groin
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GREAT! thank you Aquila that should be perfect ill let you know if i get stuck or anything, really appreciate it!
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*** The "ask a miscellaneous editing question" thread ***
ChamesyGaming replied to baja blast rd.'s topic in Doom Editing
Hey all Can someone please refer me to a way of making a custom monster, basically I want to make a Cyberdemon that shoots BFG rounds is slightly different colored and twice as large and twice as strong (though I do know how to do simple stuff like height and health via basic DECORATE modifications) Im very new to all this so I apologize im probably one of many that ask this a lot. Thank you! -
Hey all Can someone please refer me to a way of making a custom monster, basically I want to make a Cyberdemon that shoots BFG rounds is slightly different colored and twice as large and twice as strong (though I do know how to do simple stuff like height and health via basic DECORATE modifications) Im very new to all this so I apologize im probably one of many that ask this a lot. Thank you!
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Would love to see this thread come back, DarkXL doesnt do as good a job as what the DOOM ports of today can do and it would run a lot better, not to mention you would actually have a proper options/configuration menu. No doubt it could be properly balanced too, even more so than the original game!