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I really like the top left imp you did. This probably wasn't your intended purpose for it, but I think it would look perfect as a statue (specifically standing on a COL2A0 column re-palette to fit)
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Forsaken - A Doom II: Hell on Earth Megawad
Robo_Cola replied to IDGam3r's topic in WAD Releases & Development
Getting some déjà vu from this thread... similar to this old post But jokes aside, I hope your idea comes to fruition! -
Best 2000’s fps game in terms of gameplay, story, and soundtrack
Robo_Cola replied to TheNoiseClassicDooMfan's topic in Everything Else
Gameplay: F.E.A.R Story: Deus Ex Soundtrack: Halo CE -
The Above Avatar is Fighting You. How Screwed Are You?
Robo_Cola replied to thecringefactor's topic in Everything Else
DaBigNerd may be hot-headed, but Robo_Cola is packed with 666 artificial sweeteners and preservatives in every can to soothe any rage-out and/or forest fire. 10/10 -
Widescreen Assets Pack and Appreciation Thread
Robo_Cola replied to OpenRift's topic in Doom General
Couldn't find a widescreen status bar for "Resurgence", so I made one resurgence_wide.zip -
While he's mainly known for his music, I always thought Mark Klem was underrated as a mapper and would love to see something new from him.
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Smooth Doom on MBF21 + DSDHacked (Standard Edition V5 and Classic Edition V3 Released)
Robo_Cola replied to Alaux's topic in Mods & Resources
I cropped up a weapons-only version for anyone interested... Love this project! SD21_Weapons_Only.zip -
Pendulum - 11 maps megawad [Boom Compatible]
Robo_Cola replied to Matthias's topic in WAD Releases & Development
My god this looks awesome, can't wait to play/see more! -
When it comes to general atmosphere and story, Doom 3 is still my favorite. Back before it released, I would look up any kind of info I could on the game and that's actually how I stumbled upon Doomworld. So I have much to thank Doom 3 for in hindsight...
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Doom girls with long nails, how do you play/code?
Robo_Cola replied to invictius's topic in Everything Else
They twerk on the keyboard, much more efficient -
Tick-tock tick-tock, waiting for the thread to lock...
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Comfy Maps (or, favourite maps to just exist in)
Robo_Cola replied to Hazel-Rah's topic in Doom General
(Answering this assuming no demons/monsters are present) 1. The Unholy Trinity for Doom 2 The pure essence of the 90's condensed into one single comfy-soulful map. 2. Doom 2: MAP 24: The Chasm I've always liked the surreal vastness of this level, though I'd probably need some guard rails installed for most of the complex. 3. Czechbox: MAP10: Kafkaesque World ^Similar reasons as The Chasm. It's also strangely peaceful... 4. Going Down: MAP31: Stair Crazy Tbh I'd live in this entire WAD if I could, but in this particular level you get a good view of the city and previous levels as well. 5. No Rest for the Living: MAP09: March of the Demons Something about this map reminds me of a large warehouse/storage unit. In my teens, I played in a band and we used to practice in a storage unit, so this map brings back fond memories. 6. PSX Doom: Map 59: Club Doom Reminds me of some clubs I used to go to, so naturally I gotta rank this one up there. Not sure how you WOULDN'T want to live in this level. 7. Fragport: MAP31: The Void Reminds me of some strange dreams I used to have, or some other plane of existence you could astral project yourself to. 8. Community Chest 4: MAP11: The Grotto Also for similar reasons as The Chasm. Reminds me of some of the mountain parks I visited as a child. 9. Speed of Doom: MAP31: 1010011010 Love the aesthetics of this one... 10. Memento Mori II: MAP07: Frustration Disregarding the namesake frustrating door, this is a really comfy sewer-esque level of sorts. So I guess for most of these, because they remind me of certain fond memories of the past = comfy I'm sure I'm missing a few 90's maps that deserve a shout-out though... -
̶I̶n̶t̶e̶r̶e̶s̶t̶i̶n̶g̶l̶y̶,̶ ̶i̶n̶ ̶E̶2̶M̶6̶'̶s̶ ̶m̶e̶t̶a̶d̶a̶t̶a̶ ̶I̶ ̶f̶o̶u̶n̶d̶ ̶a̶ ̶s̶t̶r̶i̶n̶g̶ ̶s̶a̶y̶i̶n̶g̶ ̶"̶T̶h̶i̶s̶ ̶s̶h̶o̶u̶l̶d̶ ̶b̶e̶ ̶o̶n̶e̶ ̶e̶v̶i̶l̶ ̶s̶o̶n̶ ̶o̶f̶ ̶a̶ ̶b̶i̶t̶c̶h̶!̶"̶ ̶I̶ ̶w̶o̶n̶d̶e̶r̶ ̶i̶f̶ ̶t̶h̶a̶t̶ ̶w̶a̶s̶ ̶t̶h̶e̶ ̶o̶r̶i̶g̶i̶n̶a̶l̶ ̶t̶r̶a̶c̶k̶ ̶n̶a̶m̶e̶ ̶(̶y̶'̶k̶n̶o̶w̶,̶ ̶c̶o̶n̶s̶i̶d̶e̶r̶i̶n̶g̶ ̶i̶t̶ ̶w̶a̶s̶ ̶e̶v̶e̶n̶t̶u̶a̶l̶l̶y̶ ̶c̶a̶l̶l̶e̶d̶ ̶"̶S̶i̶n̶i̶s̶t̶e̶r̶"̶)̶,̶ ̶o̶r̶ ̶s̶o̶m̶e̶ ̶p̶r̶e̶-̶r̶e̶l̶e̶a̶s̶e̶ ̶h̶y̶p̶e̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶ ̶i̶t̶s̶e̶l̶f̶?̶ Edit: I should learn how to read previous user comments...
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ABSCISSION - Dark, Atmospheric Doom II Megawad [32 Vanilla Maps] Now On IdGames!
Robo_Cola replied to Snaxalotl's topic in WAD Releases & Development
Proud to say I just (barely) managed to beat this wonderful mapset on a pistol start a few minutes ago. I could summarize it as hard as nails (almost reaching Plutonia difficulty at times) with plenty of tense moments throughout. Something I did like about the mapset, was that the end levels were shorter on average compared to the earlier and mid-levels. But the difficulty remained somewhat consistent by about mid-way through. My favorite levels were Map 6: "Slag Dump" and Map 24: "Abyssal Refuge." The latter took me several tries, and when I finally beat it I was so tense and anxious I had to stop playing for a good day or so before picking it back up. Overall, great stuff! -
ABSCISSION - Dark, Atmospheric Doom II Megawad [32 Vanilla Maps] Now On IdGames!
Robo_Cola replied to Snaxalotl's topic in WAD Releases & Development
Playing on DSDA Doom, seriously phenomenal stuff. I think Map 06: "Slag Dump" deserves a mention on an updated "Top 100+ Memorable Maps" listing. I found one "bug" on Map 10. The rock platform in the slime pit containing the rocket launcher, shells, and two rockets is tagged as a damaging floor. Not sure if this was intentional.