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Everything posted by Dimon12321
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[RC5] EVITERNITY II - RC5 Released!
Dimon12321 replied to Dragonfly's topic in WAD Releases & Development
In which way? I'm not insisting, but this might be just a rare case when some linedef didn't work right once -
[RC5] EVITERNITY II - RC5 Released!
Dimon12321 replied to Dragonfly's topic in WAD Releases & Development
DSDA-Doom 0.25.4 -iwad doom2.wad -file Eviternity-II-RC5.wad -complevel 21 -geom 1920x1200 After that, I killed all monsters and found 2/4 secrets on Map 8. In case, it has MBF21-specific triggers UPD: I warped to Map 7 in the same gaming session, rushed through the red key section, grabbed the key and now monsters (imps and archanotrons) spawned in. -
[RC5] EVITERNITY II - RC5 Released!
Dimon12321 replied to Dragonfly's topic in WAD Releases & Development
RC5 Map 7 After I collected the red key, the platform lifted down and nothing happened: no monsters, no lifts, I'm trapped. The lift doesn't work because it's not risen yet Same concerns yellow key. The battle doesn't happen. I activate 2 switches and just go to the central building -
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Happy Holidays, everyone! Cold Front D2ALL UV-Speed TAS in 3:39 cfallx339.zip
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Rest in Peace. James' voice in Max Payne 1 and 2 is the best detail I will always remember these games for. Frankly speaking, his voice in the 20th game's anniversary video made me upset. I barely recognised it =(
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Yet to come, I hope
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Looks wonderful! On the other hand, it's disappointing that 3DO's slow CPU doesn't give much space for optimization
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[RC5] EVITERNITY II - RC5 Released!
Dimon12321 replied to Dragonfly's topic in WAD Releases & Development
First episode finished! The best thing that surprised me is that "hole" in the sky on Map 5, which reveals its actual color. Hah, maybe I didn't pay much attention, but it seems like the first time I've seen this kind of mapping trick. Also, I didn't manage to find ANY of the secrets, besides the one shown in the demo -
If I waste 30 minutes running around looking for a damn switch or a new path, I go IDCLIP
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I've never been to a E3 event, but a lot videos about it were quite spectacular
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Fun unexpected moments when monsters kill other monsters
Dimon12321 replied to Clippy's topic in Doom General
While playing Doom 32X Resurrection, I came across zombieman gibbing another zombieman. It happens in original Doom 32X as well because each bullet shot by a zombieman/sergent deals up to 24 damage Moment 1, Moment 2. Open them in a new tab manually -
So close to Azurish's TAS. Well, it's still faster by a couple of secs =(
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Did anyone manage to extract the WAD file from Saturn's game image?
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Brutal Doom v17 (on ZDoom sourceport)
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[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
Dimon12321 replied to Erick194's topic in Console Doom
That's a very nice point, although it will require some work with the engine to achieve the level of Doom 64 for Doom 2, and I'm not sure if it's possible to feet Mother Demon boss in there. I assume, some monster has to be substituted. On the other hand, it's not necessary to port the final map -
What if the beta, hitscan arachnotrons were the ones in the final game?
Dimon12321 replied to Antiquated's topic in Doom General
It would push monster infighting to a new level, because, like Masterminds, groups of hitscanner archnotrons would end up shooting each other, even if they wouldn't have so big hitboxes -
Nightdive Studios wants Microsoft to let them do remasters of Heretic and Hexen
Dimon12321 replied to Lila Feuer's topic in Everything Else
And what will it be? Doom Unity, but it's Heretic/Hexen Unity? -
Wow, that's great set of music! I remember some of your tracks were playing on Coin's streams
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The Realm of Z-Magic (Teaser Demo)
Dimon12321 replied to Urthar's topic in WAD Releases & Development
Another fresh breath from Quake world after Dimension of the Boomed. It's sad that the project is abandoned. -
KUIPER - PrBooM+ Limit-Removing Wad
Dimon12321 replied to Argent Agent's topic in WAD Releases & Development
On doomworld.com, and a cacoward is a red diploma =P -
WIP Community Project - Jaguar Doom Recreated From Memory
Dimon12321 replied to VL2M STUDIO's topic in WAD Releases & Development
You can play Jaguar Doom using Calico, the backport for PC. It doesn't have all those graphical enhancements, like in common sourceports, but it provides authentic view and has good control. https://github.com/team-eternity/calico-doom/tree/v2.0 (how to install and use) https://github.com/team-eternity/calico-doom/releases/tag/v2.0 (download link) -
For me, AGM means the same as UAC in Doom: nothing I need to keep in mind even after reading about it. I assume, the authors just needed to come up with a similar abbreviation of 3 letters without any backstory of how exactly they were involved into bringing these creatures to Earth, or created them, or whatever reason why we come across this name throughout our walkthrough.
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Game that everyone hates but you like?
Dimon12321 replied to TheNoiseClassicDooMfan's topic in Everything Else
Fallout 76. All my friends hate this garbage, but what's so special and lovely about the game is UPD: you know, while writing this post I realised I hate this game too