Credits
Scuba Steve, for the Action Doom pistol, rifle, spread shot, missile launcher, various hands, and sounds. Marty Kirra and wildweasel for the pump shotgun. JoeyTD for the Super Shotgun. Snarboo for helping with the Action Doom rifle, thank you weasel for pointing that out. Minigunner for help with the Double Deuce, and Raven Software's Tome of Power sprite for the pickup. Xaser Acheron for BOMB, with mild art assets from Monolith and Nintendo. The left hand and a sprite from Super Mario World, to be precise. Tarnsman for vocal talent. Jimmy for useful feedback!
Text File
===========================================================================
Advanced engine needed : ZDoom 2.8.1
Primary purpose : Single play
===========================================================================
Title : MDK Armory
Filename : mdk_arms.wad
Release date : Oct. 19, 2018
Author : ClonedPickle
Email Address : [redacted]
Other Files By Author : A bunch of shit maps in various speedmapping
compilations, and a couple of semi-decent duel maps
in CGI1
Misc. Author Info : Stuck in a jar, send help
Description : MDK Armory is a dumb weapon pack inspired by the
ZDoom console command/cheat "mdk," which deals
10,000 damage to whatever you're pointing at. As
such, every weapon deals 10,000 damage. It's a
jokewad that will hopefully provide catharsis and
might prove fun to anyone who wants to experience
slaughterwads extremely casually.
Additional Credits to : Scuba Steve, for the Action Doom pistol, rifle,
spread shot, missile launcher, various hands, and
sounds.
Marty Kirra and wildweasel for the pump shotgun.
JoeyTD for the Super Shotgun.
Snarboo for helping with the Action Doom rifle,
thank you weasel for pointing that out.
Minigunner for help with the Double Deuce, and
Raven Software's Tome of Power sprite for the
pickup.
Xaser Acheron for BOMB, with mild art assets from
Monolith and Nintendo. The left hand and a sprite
from Super Mario World, to be precise.
Tarnsman for vocal talent.
Jimmy for useful feedback!
===========================================================================
* What is included *
New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : DECORATE
Other files required : None
* Play Information *
Game : Doom 2
Single Player : Designed for
Cooperative 2-4 Player : Sure, go for it.
Deathmatch 2-4 Player : I guess?
Other game styles : Whatever your imagination desires
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Probably like a week followed by four years of
nothing, then one more day to wrap it up
Editor(s) used : SLADE, Photoshop, Paint
Known Bugs : It's really easy to break MAP07 666/667 triggers by
killing too quickly, so keep that in mind.
May Not Run With : things that aren't ZDoom 2.8.1 - presumably
derivative source ports are compatible, but you
never know
Tested With : ZDoom 2.8.1
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors