Credits
Enjay, Scuba Steve, Kaal979, Midway, Scalliano, Eriance, osjclatchford, PRIMEVAL, wildweasel Kaiser, Agent Spork, Aubrey Hodges, PRIMEVAL, Tormentor667, Vader, Sergeant_Mark_IV
Text File
===========================================================================
Advanced engine needed : Zdoom
Primary purpose : Single play
===========================================================================
Title : Innocence X3
Filename : inncnx3.zip
Author : Donnel "Jazzmaster9" Enriquez
Email Address : [redacted]
Description : A 7 level mapset for DooM II, the sequel to
Innocence X2. This mapset was inspired by the
atmosphere of Playstation Doom and Doom 64. It will
feature the creepy ambient feel of Playstation
DooM/Doom 64 but maintain the core gameplay of the
PC version.
Best Played through GZDoom.
If you want the weapons to have their classic
behaviour (no Recoil, etc), load this with
c_weapons.wad
Special Thanks PRIMEVAL For Creating the
Soundtrack for this mod.
Additional Credits to : Enjay, Scuba Steve, Kaal979, Midway, Scalliano,
Eriance, osjclatchford, PRIMEVAL, wildweasel
Kaiser, Agent Spork, Aubrey Hodges, PRIMEVAL,
Tormentor667, Vader, Sergeant_Mark_IV
===========================================================================
* What is included *
New levels : 7
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : C_weapons.wad (For classic Doom weapon behaviour)
Other files required : None
* Play Information *
Game : Doom 2
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Editor(s) used : Doom Builder, XWE, SLADE
May Not Run With : Non ZDoom source ports
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors