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About omegamer
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Mapping Guinea Pig
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Ashes 2063 - GZDOOM Total Conversion
omegamer replied to Vostyok's topic in WAD Releases & Development
Cool update! Can't wait for the new content -
Looks like a place for some nasty traps! I can hear the revenants already lol
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Bat shits crazy
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Nice little map! Tbh I didn't even know of the baron being able to teleport behind the player, for me it was just stuck in it's place, making it completly harmless. The map could profit from 2-3 sections where the player is not only able to see open windows, but the outside of the map, to give a better feeling of space. Maybe even include a secret outside for the player to find and explore like the og E1M1.
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Thx! Im not sure, If i'll keep that sky gfx, depends on how it will work with the other themes I have in mind for the set. Look at it as a placeholder atm :-)
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Just started working on my first Doom mapset after a break of around 12 years. Will be mostly vanilla textures, with some minor replacements, additions & tweaks. I want it to feel classic, while not being as underdetailed, as most early PWADs. Also I want every map to have a surrounding theme, that slowly melts into the theme of the next map, before reaching the exit.
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this way easy! thanks it worked
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Hey, after a pause of 11 years, recently, I've started working onsome Doom 2 maps again. However, when testing in PrBoom+, I get some visual artifact in one outdoor are of my map and I have no clue, why. In GZDoom this HOM kinda issue is not visible... There are no missing textures or anything obvious that causes this issue. Does anybody have an idea what causes this?
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Ashes 2063 - GZDOOM Total Conversion
omegamer replied to Vostyok's topic in WAD Releases & Development
The 2 episodes out already are some of my favourite gaming experiences in the last decade, not only in a Doom engine, but in general. I really can't wait for more! Will the expansion also feature a hub world, or is it more of a linear experience? -
I love the SH franchise! Gotta play this asap
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Shades of Azure - 12 short, blue maps [/idgames, Boom/cl9]
omegamer replied to KeaganDunn's topic in WAD Releases & Development
Omg thank you lol -
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Shades of Azure - 12 short, blue maps [/idgames, Boom/cl9]
omegamer replied to KeaganDunn's topic in WAD Releases & Development
Really dope mapset from what I've played so far. But for some reason I can't complete map05. I've killed all the chaingunners in the last arena and powered the switch in the room with the 4 archvilles. A big platform went down, but nothing more happened. Where is the exit? I'm to dumb to find it -
Doom ofc, but for me also Far Cry 1. I think I'm the only human on earth with this opinion, but I just love that game.
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are you actually serious or trolling?