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Advanced engine needed  : Boom
Primary purpose         : Single play
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Title                   : Disjunction
Filename                : disjunct.wad
Release date            : 17.02.2017
Author                  : floatRand
Email Address           : [redacted]
Other Files By Author   : 
Description             : A small mapset containing 11 thematically and visually diverse maps.
			  Bit challenging, but hope you have fun!
I would love to receive some hard spanking for whatever bugs, errors and mistakes in maps, as well 
as critique from gameplay/visual perspective. 
Maps should be Boom-compatible ( complv 9 ), but if issues arise, please notify me.
The conveyors unfortunately don't function properly on ZDaemon, so have that in mind.
1.01 - quick fixes
--Resources--
cc4tex, compiled by Esselfortium. Some custom textures added.
--Music--
Title: The Shade by Cyber Rainforce
Intermission: Storm by Cyber Rainforce
01: Jazz Castle ( Jazz Jackrabbit 2 ), sequenced by MaliceX
02: Volcano ( Megaman Zero 3 ), sequenced by King Meteor.
03: Submerged Memory from Mega Man Zero 3  ( midi by King Meteor ) 
04: Sorrow by Cyber Rainforce
05: Top Floor ( Castlevania: Aria Of Sorrow ), sequenced by Jorge D. Fuentes.
06: Lower Brinstar - MGS remix ( Super Metroid ), sequenced by King Meteor.
07: Battle ( Parasite Eve ), sequenced by ???
08: Nuts N Bolts from Donkey Kong Country 3 ( midi by JILost )
09: Hi-Depth Elevator by Cyber Rainforce
10: From Shadowgate (NES), midi remix by John Kuzma (Wraith Arranged), additional changes by Benjogami.
11: MAP15 theme remix from Icarus: Alien Vanguard
Additional Credits to   : Esselfortium for cc4-tex.wad.
Special thanks to:
 Dew
 Alter
 TerminusEst13
 /vr/
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* What is included *
New levels              : 11
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other files required    : None
* Play Information *
Game                    : DOOM2
Map #                   : Mapxx
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes
* Construction *
Base                    : New from scratch
Build Time              : dunno
Editor(s) used          : GZDoomBuilder, Slade3
May Not Run With        : ZDaemon
Tested With             : GZDoom/Pr-Boom
* Copyright / Permissions *
Use how you see, modify if you want. The maps are my design, however, and should be designated as such.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors