Text File
===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Disjunction
Filename : disjunct.wad
Release date : 17.02.2017
Author : floatRand
Email Address : [redacted]
Other Files By Author :
Description : A small mapset containing 11 thematically and visually diverse maps.
Bit challenging, but hope you have fun!
I would love to receive some hard spanking for whatever bugs, errors and mistakes in maps, as well
as critique from gameplay/visual perspective.
Maps should be Boom-compatible ( complv 9 ), but if issues arise, please notify me.
The conveyors unfortunately don't function properly on ZDaemon, so have that in mind.
1.01 - quick fixes
--Resources--
cc4tex, compiled by Esselfortium. Some custom textures added.
--Music--
Title: The Shade by Cyber Rainforce
Intermission: Storm by Cyber Rainforce
01: Jazz Castle ( Jazz Jackrabbit 2 ), sequenced by MaliceX
02: Volcano ( Megaman Zero 3 ), sequenced by King Meteor.
03: Submerged Memory from Mega Man Zero 3 ( midi by King Meteor )
04: Sorrow by Cyber Rainforce
05: Top Floor ( Castlevania: Aria Of Sorrow ), sequenced by Jorge D. Fuentes.
06: Lower Brinstar - MGS remix ( Super Metroid ), sequenced by King Meteor.
07: Battle ( Parasite Eve ), sequenced by ???
08: Nuts N Bolts from Donkey Kong Country 3 ( midi by JILost )
09: Hi-Depth Elevator by Cyber Rainforce
10: From Shadowgate (NES), midi remix by John Kuzma (Wraith Arranged), additional changes by Benjogami.
11: MAP15 theme remix from Icarus: Alien Vanguard
Additional Credits to : Esselfortium for cc4-tex.wad.
Special thanks to:
Dew
Alter
TerminusEst13
/vr/
===========================================================================
* What is included *
New levels : 11
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other files required : None
* Play Information *
Game : DOOM2
Map # : Mapxx
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : dunno
Editor(s) used : GZDoomBuilder, Slade3
May Not Run With : ZDaemon
Tested With : GZDoom/Pr-Boom
* Copyright / Permissions *
Use how you see, modify if you want. The maps are my design, however, and should be designated as such.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors