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Quill

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About Quill

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  1. Quill

    Obviously very true Doom facts thread

    You can actually chop down a BSP tree by repeatedly hitting a wall with your fist. After it's done, you get BSP logs that you can craft into 4 BSP planks. Then you can craft those into a BSP crafting table.
  2. Quill

    Make Your Own Doom Cheat Code

    IDENTITYCRISIS - Changes your status bar face to BJ Blazkowicz
  3. Quill

    which doom textures are useless or barely used?

    My theory is that WOODVERT could be an unused Wolf3D texture that id had lying around. Then they passed the engine over to Raven and have them edit the texture in their own game. Then, while id was developing Doom 2, they were looking through Wolfenstein 3D assets and said "oh cool a new texture" then added it to the game. I couldn't find the texture in the Wolfenstein 3D files, so it could just be stuck in the id Vaults for an indefinite amount of time. romero wolf dump when? Unrelated tangent while I was looking through Wolf3D textures contained below:
  4. Quill

    How do I make a line horizon? (DBX-MBF21)

    Create a sector that only contains the horizon lines, then lower its ceiling to 1 map unit (or a height below your viewpoint)
  5. Quill

    How do I make a line horizon? (DBX-MBF21)

    I'm not sure what I'm supposed to look at. If you tried applying line special 1080 on a double sided linedef, it wouldn't produce the infinite horizon effect.
  6. Quill

    How do I make a line horizon? (DBX-MBF21)

    By the way, when I mention ZDoom, I meant the ZDoom family of source ports. Stuff like GZDoom, LZDoom, VKDoom
  7. Quill

    How do I make a line horizon? (DBX-MBF21)

    Weird. Normally it looks like this to me: Pictured: Woof! 12.0.0
  8. Quill

    How do I make a line horizon? (DBX-MBF21)

    Let's take a look at how it works: ZokumBSP adds some new line specials that let you manipulate how walls are rendered. What we're using is this: By rotating the wall 180 degrees, the visible face of the wall is now facing away from you. What this means is that now there's no wall to overlay over the floor, making it seem infinite. It is purely visual, so no you can't summon John Carmack through your screen and have him bitchslap you for abusing his engine if you walk into the wall. This only works on software mode though. I don't know how well it works on OpenGL ports. (like GLBoom+) If you wanna see more cool ZokumBSP special linedefs, check this out: https://raw.githubusercontent.com/zokum-no/zokumbsp/master/doc/zokumbsp.txt
  9. Quill

    How do I make a line horizon? (DBX-MBF21)

    Here's a WAD that displays the effect in use. I can't share the WAD in the image since that's an incomplete map of mine. infinitegrass.zip
  10. Quill

    How do I make a line horizon? (DBX-MBF21)

    Huh, weird. Check what node builder and source port you're using. Try rebuilding nodes or slightly moving a linedef. I heard you could use line special 242 instead, but I've never dove deep into Boom's stuff, so I don't know how.
  11. Quill

    How do I make a line horizon? (DBX-MBF21)

    An excerpt from a private discord chat of me describing how it works in vanilla: ZokumBSP has additional line specials that it adds. By flipping the wall 180 degrees, the wall becomes invisible, and the floor goes on, creating a horizon effect. ZDoom "fixes" the issue, and it cuts off the horizon. sad
  12. 09 - The map has some UMAPINFO stuff (MAPINFO if you use ZDoom ports) that triggers after you kill an enemy, so your port probably doesn't support it. 10 - Yeah that's a problem. 17 - At first I was confused about the secrets being inaccessible but then I remembered about the Barons you have to kill to progress. Could be chalked up to source port not supporting new age tech again.
  13. If I keep bribing the judges with crates, yep!
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