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About Firebert
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ROAWRUUGORAUGHRAUOOOAH (im the crackodemon)
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How to cut the number of enemies percentagewise evenly as possible?
Firebert replied to doomlayman's topic in Doom General
skill levels 2-4 have no effect on gameplay other than thing placement. Lowering difficulty to hntr would offer an experience that was at least intended by the author(s), rather than randomly removing a certain amount of monsters each map. If that proves too difficult as well, I believe this ZDoom mod allows you to do exactly what youve asked for. -
Options > Display > Hardware Renderer > Enhanced Night Vision Mode you can use the option search feature or Google for questions like that
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Doom pictures, obviously
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DEFY THE OMPHOLOS, I CANT GIVE YOU ANY THING, and the significantly less edgy, but similarly experimental GOODWAD all come to mind.
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looking forward to next week's regular "how to play doom" opinion thread. Maybe we'll see something like "Is ultra-violence the correct difficulty?"
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[RC5] EVITERNITY II - RC5 Released!
Firebert replied to Dragonfly's topic in WAD Releases & Development
playing this asap. looks great :) -
its concrete cnctex.wad
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Doomworld has no yuletide gay
Firebert replied to SupremeBioVizier's topic in WAD Releases & Development
I think it's fair to say that people generally aren't interested in playing maps that are as aesthetically inconsistent as yours. Its common for your sprites to look carelessly imported from other sources, or haphazardly edited in general. Your level design also feels quite confused and arbitrary at times. I think the most entertaining part of your maps is wondering what nonsense is going to be around each corner. And I guess it doesn't help that your map is made specifically for one source port and doesn't use many source port specific features. -
Quality of Life Patches for various WADs [Updates and Reorganisation on hold]
Firebert replied to Devalaous's topic in Mods & Resources
my bad. fixed -
Not hand drawn but this sounds like what you're looking for.
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Quality of Life Patches for various WADs [Updates and Reorganisation on hold]
Firebert replied to Devalaous's topic in Mods & Resources
Updated Sunlust and Valiant. Thanks @RichardDS90 I haven't worked on this in a while but here are a couple that I hadn't gotten around to releasing Eviternity Maskim Xul -
Can anyone find me the most disturbing doom mod imaginable?m
Firebert replied to Pearlbeast173's topic in Doom General
doom is very scary😟 -
Source Ports personal deal breakers (Jan 9, 2024)
Firebert replied to CacoKnight's topic in Source Ports
Does any developer of free software really have to care about the interests of its userbase? To even call this a problem seems entitled. Graf Zhal isn't doing the Doom community a disservice by prioritizing modern features. There doesn't need to be a "take over" because GZDoom isn't the only source port. -
if this counts, then tech pillar is the correct answer for every situation.
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How do I setup GZDOOM to have the traditional sized HUD
Firebert replied to Cacodoomonic's topic in Source Ports
I believe the correct option would be "scale to fullscreen"