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	PC and Mobile (Unity & DOS)
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				They Should Stop Using The BFG Edition For Console Releases
MadGuy replied to A Nobody's topic in Doom 3
Have you tried my source port DOOM BFA ? Certainly is not perfect but it still got some interesting things to toy around on DOOM 3, plus it has better modding capabilities (and closer to the original). https://www.doomworld.com/forum/topic/94538-doom-bfa-127-former-classic-rbdoom-3-bfg/ - 
	Bump for the update
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	It doesn't. What I said is actually a constrain for source port (gzdoom, DOOM BFA, crispy DOOM etc) which are licensed under GPL. You can still load mods on them but it might be a little bit tricky to use something like steam input in order to have gyro controls on them.
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	I guess, but steam input is proprietary library (not open source nor system) and it is not compatible with the most common license most ports are using GPL
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	I don't think so. Most ports might have basic controller support and thats about it. In order to add this feature on a source port you would need proper hardware setup (connect a gyro supported controller to your PC) and been able to use open source or system libraries that support that method of input.
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	If it has also no ui modifications then it might be able to run on BFG/BFA
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	But will it run with BFG/BFA (aka no gui or sdk modifications)?
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	After a quick look on DOOM wiki, for the levels 1 on DOOM 3 (later levels are still on Mars but may carry similar design) 1 on ROE (plus final boss) and 2 on Lost Mission. As for the BFG, I only have the Steam version and the re-release on the Bethesda launcher. I usually use my source port DOOM BFA to play them.
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				BREAKING NEWS MICROSOFT BUYS ZENIMAX MEDIA FOR 7.5 BILLION
MadGuy replied to Terrcraft's topic in Doom General
So does that mean now that DOOM will start using Direct3D on PC? - 
	That is something I am not gonna do. The current name "Doom Big Freaking Anniversary(BFA)" is perfect for the source port itself
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	Again ?
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	No love for BFA Classic :,(
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				DOOM 3: BFG Edition should've been a console exclusive...
MadGuy replied to Hot_Pink_Doomguy's topic in Doom 3
Maybe you have used a source port (if we are talking about the BFG/2019 Editions) - 
	It is funny. Even through I have added an option in my source port to disable it, I still keeping it on
 
