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A technical masterpiece of highly detailed and intricate level design. This isn't just in aesthetics and depth management, but in gameplay mechanics too, which I found to be free-flowing, paced, and well thought out. Maps like this show us what can be done... what can be achieved with a 25+ year old game. Bravo. 5/5.
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One of the best castle maps I have ever played. From the detailed architecture and creative map design with lots of steepness variation and depth, to the challenging gameplay, interesting secrets, and the atmosphere. The only thing missing is new music, but of course you could use anything you like. This is very much recommended.
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When I first played around in Mechadon's earlier work "Vela Pax"; I was, like many others, simply FLOORED by the sheer scale of this doomer's mapping prowess. His other maps, like on BTSX, were also exceptionally good; but these maps were/are on another level of map design. In terms of sheer creativity; Mechadon shows what is possible, with a vision and determination; and with just stock textures to boot! With Counter Attack, it's more or less the same sort of vibe that was on Vela Pax but a little more streamlined and "compact" if you can even say such a thing about maps like these... It has some similar looking areas to Vela Pax, but it's mostly different and of it's own, and absolutely just as awe-inspiring. This is pure inspiration. Thanks Mechadon.
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