Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

JGaming985

Members
  • Content count

    10
  • Joined

  • Last visited

About JGaming985

  • Rank
    Immm JGaming

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. JGaming985

    first wad update

    thanks! :D
  2. JGaming985

    first wad update

    what teleporter?
  3. JGaming985

    first wad update

    right, should do that.
  4. JGaming985

    first wad update

    ok so, I don't know where or what to do with the yellow key and how for the player to get it. so I am basically just making it freelook and rocket jump only. what you are supposed to do as of now is have Freelook on and get the rocket. then you get the invulnerability sphere and rocket jump to the closet in the 2nd floor. don't worry as I'll get the yellow key to be possible without cheating.
  5. JGaming985

    first wad update

    (Important: please let me know if the download doesn't work. Thanks.) Boy, a lot of stuff has changed. Today, I finally decided to upload my update on my first wad that dramatically turned into something other than a 1 map wad. Download: https://doomshack.org/uploads/JGamingsHouse.wad Changelog: - renamed all maps as ejghm<mapnumber> - all of JGaming's House maps are now an episode - Zandronum support (probably not. If that is so, then please let me know.) - lots of map changes (including the secret level) - boss fight level (ejghm8) - text story at the end of ejghm8 - the secret exit requires a yellow key which currently requires freelook and probably jumping I am still planning on making ejghm9 more Mazey so stay tuned for that. if you don't play secret levels, you could say that this mod supports no freelook, jumping, or crouching. however, if you are up to playing the secret level it'll require freelook and a rocket launcher minimum to rocket jump. this soon will be changed and the secret level will be accessible without freelooking or rocketjumping. tested source ports: -GZDoom 4.1.0 -Zandronum 3.0 Recommended source port: -GZDoom 4.1.0 any feedback is appreciated. thanks again! :)
  6. JGaming985

    Hellyard. My first Map

    aight then
  7. JGaming985

    Hellyard. My first Map

    ok soo, there's only one thing wrong with the map: the blue switch at the start can be pressed even if you don't have the blue key. I bet that'll be simple to fix.
  8. JGaming985

    Work in progress first wad

    thx :)
  9. Hey, doomworld! Today I decided to release a wad that I am working on. Yes, It's inspired by the horror wad of "MyHouse.pk3". It's my first-ever wad with the first-ever map, I am new to doomworld and Doom modding so any suggestions will be highly appreciated. IWad required: Doom.wad Recommended source port: GZDoom Download here: https://drive.google.com/file/d/1v_GQrMId3mZ19gG5Akuhwzi6YztxZBWB/view?usp=drive_link (also good luck finding the secret level :) ) please tell me if I posted this on the wrong topic or if anything is wrong. Thanks, JGaming985.
  10. Did you know that you can get "The revenant problem" wad from idgames legacy site? For other doom stuff downloads I suggest use this link: https://www.doomworld.com/idgames/

    https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/revprblm

  11. JGaming985

    The Revenant Problem

    pretty cool wad, also revenants. 4 stars
×