(Important: please let me know if the download doesn't work. Thanks.)
Boy, a lot of stuff has changed.
Today, I finally decided to upload my update on my first wad that dramatically turned into something other than a 1 map wad.
Download: https://doomshack.org/uploads/JGamingsHouse.wad
Changelog:
- renamed all maps as ejghm<mapnumber>
- all of JGaming's House maps are now an episode
- Zandronum support (probably not. If that is so, then please let me know.)
- lots of map changes (including the secret level)
- boss fight level (ejghm8)
- text story at the end of ejghm8
- the secret exit requires a yellow key which currently requires freelook and probably jumping
I am still planning on making ejghm9 more Mazey
so stay tuned for that.
if you don't play secret levels, you could say that this mod supports no freelook, jumping, or crouching.
however, if you are up to playing the secret level it'll require freelook and a rocket launcher minimum to rocket jump.
this soon will be changed and the secret level will be accessible without freelooking or rocketjumping.
tested source ports:
-GZDoom 4.1.0
-Zandronum 3.0
Recommended source port:
-GZDoom 4.1.0
any feedback is appreciated.
thanks again! :)