Lifeform
Members-
Content count
17 -
Joined
-
Last visited
About Lifeform
-
Rank
Warming Up
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Not Even Remotely Fair - 32 Maps for DOOM II - Nightmare Difficulty Only - All Original Soundtrack [idgames]
Lifeform replied to Peter's topic in WAD Releases & Development
Well done, Good Job ! -
[v1.0.4] Vandomizer - A "vanilla" randomizer for GZDoom
Lifeform replied to MFG38's topic in Mods & Resources
I played some maps in Vandomizer 1.0.4 and i had fun with your mod. - Same tier enemy and ammo spawns: IMO this is the best so far vanilla experience for a solid randomizer experience. - All enemy and ammo spawns: This mode kind of rubs me the wrong way, Don't get me wrong, I love having end game monsters in my doom experience, but i feel this is horribly balanced, the spawn rate for end level monsters is way to high, i see too many cyber demons, and too many masterminds, when i just start a map with a pistol. I wish this game mode was balanced better, More challenging then "Same tier enemy and ammo spawns" but not impossible to beat like "TOTAL FUCKING CHAOS" right not it feels like the latter. - TOTAL FUCKING CHAOS = I tried that, its not for me i didn't enjoy that at all. I think you should reduce the spawn rate of end game monsters, not too crazy, but enough to balanced it better, Always try to balanced end game item drop rates vs end game monsters that could spawn. I love having any monster can lurk around any corner but at the same time, Spawning in a tight room behind a cyberdemon with nothing but a pistol that's not ideal. So far you did a wonderful job with your mod, and im enjoying your work, Kudos for you man, Thank You for making this. -
I been trying to run Doom RPG SE mod for a whole week and i been unable to do that since im getting all kinds of errors. I there any easy to follow step by step tutorial on how to get this to work, i tried following all the steps on https://github.com/Sumwunn/DoomRPG And it just wont run, its giving me all kinds errors while parsing DECORATE scripts, and other errors as well...
-
Ultimate Doom “In Name Only” - [Limit Removing] - Artist for titlepic/M-Doom etc needed
Lifeform replied to cannonball's topic in WAD Releases & Development
Thank You to whoever that was involved in making this, its an enjoyable experience. I hope to see in the future the fifth episode done for SIGIL too. -
[Doom Mod IDEA] Mystery Box System From COD in Doom
Lifeform replied to Lifeform's topic in WAD Releases & Development
Thats cool man, i appreciate it. I am aware of some randomizers, like Complex Doom, and Colorful Hell, and Project HXRTC. All of them are very cool mods but they are all different in their own unique way. i love them all the same... But i really like the idea of having a Mystery Box randomly generated in the map or dropped in a level by monsters that give you a random gun... Something the requires the player to find and explore it inside the level, not just randomly given to you right away. -
[Doom Mod IDEA] Mystery Box System From COD in Doom
Lifeform posted a topic in WAD Releases & Development
I really love the Mystery Box system in Call of Duty Zombies, and i was wondering has anyone ever had the idea to implement it into doom ? The Stange Looking box with a Question Mark " ? " On it that when you click it, It gives you a random weapon... i think if was implemented into doom this would be Fricken Awesome... just pointing this out... I would love to play Doom and Doom 2 with using the STG 44... or Bar.... MG42 or any other World War 1 & II weapons while killing doom hell spawns... The whole idea of getting a random weapon on every playthrough is very appealing to me. =D -
I love Oblige its Awesome, ive NEVER heard of ObAddon but thx for telling me about it, ill check it out... =) There is a Big diffrence between a Level Generator and Randomizer. Level Generator = It just generates Random levels and fills up the spawn points of monsters and items, in a Predictable pattern, you will ALWAYS have a Zombie Man or Shot Gunner in the Area it Spawns, same goes for items. Randomizer Means , Exactly what it sounds, it shuffls EVERYTHING... you never know what you are going to get... if you go to that Area of that map, Instead of a Zombie Man or Shot Gunner, you Might get a Hell Knight, Revenant. Arachnotron , or any other monsters in the game... you NEVER KNOW...
-
Would Love that, im new to Doom modding and Level Editor, im not really familiar on how to use it properly.
-
Modofun is more Custom like... Customs Enemies, and stuff, im looking more for a traditional vanilla randomizer that does not alter the gameplay at all.
-
Sounds really cool, wish you could provide a download link... =)
-
Very True, i never said this idea was perfect, but i think its a cool one.
-
Yeah, im well aware the nature of " BAD LUCK " but thats the whole fun of the game is how unpredictable and crazy it can get, same goes for weapons and armor... the nature of RNG makes this game Shine... you can ALWAYS start over... =)
-
TLDR... = I want a Doom randomizer that can spawn any of the monsters in the game by any chance. I recently came back to play old school doom, and im looking for a vanilla doom randomizer that randomly changes the spawn points of monsters. Yes im aware of Complex Doom, clusterfuk , Scalliano's 667, colorful hell is Awesome too but that's not exactly what im looking for. Im looking for one that just changes the monsters spawn points in a vanilla way, im not interested in ANY customs monsters i want to keep my doom experience as vanilla as possible. The closes i got was a randomizer called ORO-RANDOM-DOOM version 3.0, but even then it has custom monsters and some of the spawn points are messed up... I notice while playing ORO that 90% of the time im just seeing shot gunners , chain gunners, and imps as random spawns... Im looking for something with a pure random experience, i want to see Barons of hell , Arch Viles, Revenents and Cocodemons, arachnotrons, in the FIRST LEVEL of doom as a random spawn as well.
-
Been trying to set up Complex Doom to work on with DJB addon Using ZDL Launcher... Complex Doom Works Flawless WITHOUT DJB on GZDOOM But when i try to load it with DJB Addon... i get this Error : Script error, "lca-djb-v4.pk3:actors/items/extralegendaryrunes.dec" line 202: Parent type 'PowerSpread' not found in LegSpread Script error, "lca-djb-v4.pk3:actors/items/extralegendaryrunes.dec" line 204: "INVENTORY.HUBPOWER" is an unknown flag Script error, "lca-djb-v4.pk3:actors/items/extralegendaryrunes.dec" line 205: "INVENTORY.PERSISTENTPOWER" is an unknown flag Script error, "lca-djb-v4.pk3:actors/items/extralegendaryrunes.dec" line 207: 'powerup.duration' requires an actor of type 'Inventory' Execution could not continue. Script error, "lca-djb-v4.pk3:actors/items/extralegendaryrunes.dec" line 207: Unexpected '0x7FFFFFFF' in definition of 'LegSpread' I really want it to work with GZ DOOM... i love that engine, and i love ZDL and im Really Enjoying Complex Doom... Help Please....
-
HXRTC Project v3.7 SE Update 2 (UPDATED 30 jun 2016) [OBSOLETE]
Lifeform replied to Hexereticdoom's topic in WAD Releases & Development
How do i open Mystery Boxes in this mod, what key should i press ?