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kfpopeye

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About kfpopeye

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    Warming Up

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  1. Here are some 3D COLUMNS I created for use in doom levels. Created in Blender and Slade. They use Doom textures to fit into the game. A couple have dynamic lights attached and one can be configured in the editor to show different number of blood fountains on it. Now available on idgames. Youtube link: PK3 file: https://www.doomworld.com/idgames/graphics/doom_columns Blender file: https://mega.nz/folder/gYIzwKgZ#rgW1TqhASFG4hvkeAOYXBA
  2. Here are some 3D FANS I created for use in doom levels. Created in Blender and Slade. They use Doom textures to fit into the game. They can be activated and deactivated so the fan swings open like a gate. Now available on idgames. Youtube link: PK3 file: https://www.doomworld.com/idgames/graphics/doom_fans Blender file: https://mega.nz/folder/gYIzwKgZ#rgW1TqhASFG4hvkeAOYXBA
  3. Here are some 3D stairs I created for use in doom levels. Created in Blender and Slade. They use Doom textures to fit into the game. They can be activated and deactivated. Total run is 256, total rise is 128 and they are 64 or 128 units wide. Now available on idgames. Youtube link: PK3 file: https://www.doomworld.com/idgames/graphics/doom_stairs Blender file: https://mega.nz/folder/gYIzwKgZ#rgW1TqhASFG4hvkeAOYXBA
  4. kfpopeye

    [Level] Daisy's Revenge

    The file has now been updated on idgames. Feel free to enjoy.
  5. I've updated this resource, I added an animation so the buildings can now be demolished when shot. Youtube preview video: https://youtu.be/GUd3iPGolg4 Idgames link for the pk3 file: https://www.doomworld.com/idgames/graphics/doom_bldgs Cloud link for the blender file: https://mega.nz/folder/gYIzwKgZ#rgW1TqhASFG4hvkeAOYXBA
  6. kfpopeye

    [Level] Daisy's Revenge

    Kind of.
  7. kfpopeye

    [Level] Daisy's Revenge

    Updated the link. But wait a few days before downloading. I just uploaded a bug fixed version of the map and it hasn't been posted yet.
  8. Just over a year ago I released "Daisy's Revenge" on idgames but never announced it. Link below: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/daisyrevenge Designed to be used with Brutal Doom but not required. It features 7 levels, a hub, a few cut scenes, some strife dialog, LOTSA bunnies and an original story line. I started it to say "thank you" to the doom community but got caught up in the fun and made it larger. Screenshots here: https://imgur.com/gallery/rsQObrL Would love to get some feedback.
  9. I just released a PK3 on idgames for people to use as a resources. Link below: https://www.doomworld.com/idgames/graphics/doom_bldgs Doom buildings contains 18 low poly 3D buildings with demolished counterparts (36 all together) and 4 piles of rubble. The buildings have been textured with Doom2 textures (they reference to the Doom2.wad) so they fit in with the game. You can even switch textures by editing the MODELDEF lump using a text editor (or Slade). Some buildings spawn multiple hit boxes so they block missiles and players properly despite their non-uniform shape. I've tried using the Doom Hi-Res Texture Project add-on and it works great too. They also seem to work nicely with dynamic lights. Here''s a quick YouTube video showing the buildings. https://www.youtube.com/watch?v=maZtr-6aDt0 Let me know if you use it in a level. I'd love to see them in action.
  10. kfpopeye

    Plutonia 2

    Expected more from the makers of Plutonia. The use of an all black texture almost everywhere didn't do much for me and the use of player blocking lines just made it confusing when running from a horde. Couldn't pass level 29 without using no clipping because the final steps were too high.
  11. kfpopeye

    Doom 64 for Doom II

    Download from the legacy site to get the correct file.
  12. kfpopeye

    Forest Swords

    Nice level. Not overly challenging. The architecture was simple but effective. Fun to play.
  13. kfpopeye

    Before the Nightmare

    meh
  14. kfpopeye

    Wolfenstein: Machines of Death

    Felt so much like the original Wolfenstein and Spear of Destiny. Used just the right balance of new Gzdoom features and old style Wolfenstein play! Excellent.
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